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Author Topic: Killer Instinct Kiame Ultra64 Emu  (Read 82 times)

DeeXMan2K

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Killer Instinct Kiame Ultra64 Emu
« on: September 15, 2002, 07:31:00 PM »

:D     I reciently found out there was a Ultra64 killer instinct Kiame emu which allows ya to play the origional Killer instinct and KI2 on the pc and was wondering if it was possable to make this happen for the XBOX hmm but have no Idea how to do it hoping a devoloper on here would know so if ya know or know it can't be done hit my email up at ... [email protected]
:evil:                                      
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akarnid

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Killer Instinct Kiame Ultra64 Emu
« Reply #1 on: September 17, 2002, 09:24:00 AM »

that would be so friggin' cool.    If it's a port of the original 64bit arcade machine, not the half assed SNES port.                                    
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DjLyNk

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Killer Instinct Kiame Ultra64 Emu
« Reply #2 on: September 23, 2002, 04:37:00 AM »

I believe an upcoming release of Mame for the PC will incorporate Killer Instinct 1 and 2 Head over to mameworld.net I read it there last week. so it wouldnt be 2 hard for xbox mame to be updated also.



DjLyNk
                                   
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Squarepusher

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Killer Instinct Kiame Ultra64 Emu
« Reply #3 on: September 23, 2002, 07:24:00 AM »

I really don't think the Xbox has enough RAM to cope with the gigantic amout of graphics data that KI uses.                                    
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alee132

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Killer Instinct Kiame Ultra64 Emu
« Reply #4 on: September 24, 2002, 01:33:00 PM »

That would be awsome, but I heard that some games that are smaller do not even work in mame, so I doubt this will work either.                                    
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akarnid

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Killer Instinct Kiame Ultra64 Emu
« Reply #5 on: September 25, 2002, 02:34:00 AM »

QUOTE (Squarepusher @ Sep 23 2002, 12:48 PM)
I really don't think the Xbox has enough RAM to cope with the gigantic amout of graphics data that KI uses.

                                    Yeah, not unless we have some programming prodigy that rewrites the routines to use the pixel shaders on the graphics chip smile.gif
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puppydg68

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Killer Instinct Kiame Ultra64 Emu
« Reply #6 on: October 09, 2002, 02:07:00 PM »

The  Xbox should have enough ram to handle the actual ROM portion of the game.  in the arcade machine itself, it's a standard set of rom chips with a Hard Drive image for the full motion and other parts to the game.  source code is at rcp.emuhq.com if anyone wants to look into the possibility of porting it.                                    
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puppydg68

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Killer Instinct Kiame Ultra64 Emu
« Reply #7 on: October 09, 2002, 11:55:00 PM »

This is from RCP the original programmer on the KI U64 EMU
"Re: KI1&2 Ported To The Xbox
Posted by rcp on 10/9/2002 21:01:51


It wouldn't be difficult at all.

I have no interest in doing it, however, anyone is free to do it. Keep in mind it might now work that well as the XBox CPU is really not all that fast.

Also, Mame will probably support KI&KI2 soon, so that may be your 'port' right there."                                    
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mordzy

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Killer Instinct Kiame Ultra64 Emu
« Reply #8 on: October 25, 2002, 08:45:00 AM »

i agree! KI Rox, I recenty sent an email to Rare asking if there was gunna be a new KI on xbox now MS owend them!!

Lets hope so!! why not start a pertition????

KI has to be the only kickass beat-em-up with awesome combos !!

rox

mordzy

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Gackt

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Killer Instinct Kiame Ultra64 Emu
« Reply #9 on: October 25, 2002, 11:35:00 AM »

I agree completely, great game.                                    
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brandogg

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Killer Instinct Kiame Ultra64 Emu
« Reply #10 on: October 26, 2002, 11:32:00 PM »

The XBox has enough RAM to run KI. KI doesn't have very large ROMS, just a HUGE HDD Image, which does not need to be loaded into your PC's or XBox's RAM.                                    
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Gackt

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Killer Instinct Kiame Ultra64 Emu
« Reply #11 on: October 27, 2002, 04:06:00 PM »

Good point.                                    
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LumbraX

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Killer Instinct Kiame Ultra64 Emu
« Reply #12 on: October 28, 2002, 09:54:00 PM »

It can be ported "ONLY" if the authors released the Source Code.
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Gackt

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Killer Instinct Kiame Ultra64 Emu
« Reply #13 on: October 29, 2002, 01:40:00 PM »

The emulator is open-source actually, like many PlayStation emulators. I, myself, do not have the knowledge to port them, but, I believe that it would be nice if any of you can port any of these.                                    
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fizgig10

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Killer Instinct Kiame Ultra64 Emu
« Reply #14 on: November 01, 2002, 02:01:00 PM »

Who needs KI emulation?!  I remember when I owned a cabinet that I had 3 arcade games installed in:  MK2, KI1 and KI2

I worked at an arcade and the owner just gave me the games instead of selling them used - he'd keep the cabinets.  

Brought it to my fraternity where it was a huge hit - it was set on free play.  I even finally got good at Jago - a finess character.  But then, the games just got boring.  The foosball table gradually returned to its previous game-of-choice status.

Thinking about it now, I wish I had kept if for myself.  The fraternity still has the cabinet - I should go pick it up but then my wife would kill me...
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