xboxscene.org forums

Pages: [1] 2

Author Topic: Xbox Debug Kit Available  (Read 452 times)

hoopla

  • Archived User
  • Newbie
  • *
  • Posts: 4
Xbox Debug Kit Available
« on: October 20, 2013, 09:32:00 PM »

Nice smile.gif
Logged

undead

  • Archived User
  • Full Member
  • *
  • Posts: 143
Xbox Debug Kit Available
« Reply #1 on: May 10, 2010, 11:13:00 AM »

I have an XBOX Debug kit - the REAL debug kit with 128mb and Debug MCPX so it runs the original Microsoft Debug BIOS and XDK dash etc.

Its in a black XBOX case and I also have an extra spare motherboard for it.

This kit was used to develop ConfigMagic and my TATX Debug Dual BIOS with as well as bunch of XBOX Linux stuff.

I have not developed XBOX1 stuff in 5 years, so its collecting dust, let me know if you are interested.

(I purposely did not list this in FS forum, as Devs would appreciate this much more)

Undead.

This post has been edited by undead: May 10 2010, 06:14 PM
Logged

undead

  • Archived User
  • Full Member
  • *
  • Posts: 143
Xbox Debug Kit Available
« Reply #2 on: May 11, 2010, 08:26:00 AM »

To make it easier so i can stop sending PM's on price,  looking to get $250 for it (includes a spare motherboard)

.
Logged

Hyper_Eye

  • Recovered User
  • Sr. Member
  • *
  • Posts: 366
Xbox Debug Kit Available
« Reply #3 on: May 11, 2010, 08:54:00 AM »

I will go ahead and ask my questions here since you are getting the same ones multiple times.

Can you post pictures of the unit?

Is everything in working order?

Where would it be shipping from?

What forms of payment are acceptable to you?


I have a few things going as can be seen here and in the Homebrew Games forum where the Odamex thread has been going for a while. I have a dev environment and I load the debug dash on my chip modded machine but a dev machine would allow me to test some things I can't with my current setup. So I am seriously interested. Thanks.
Logged

Hyper_Eye

  • Recovered User
  • Sr. Member
  • *
  • Posts: 366
Xbox Debug Kit Available
« Reply #4 on: May 12, 2010, 10:43:00 AM »

I know what the dash looks like of course and I trust you when you say this is a debug unit so you don't have to worry about getting screenshots. It isn't like you haven't done anything for this community. If you have a set of cables to include with the unit that would certainly be nice. I am definitely interested in buying this from you. All I need to do is tell the wife what's what and lay down the law (which means I am going to go beg and plead for her to agree with me getting it.) That's life when you don't keep any of your money in a separate account.
Logged

Hyper_Eye

  • Recovered User
  • Sr. Member
  • *
  • Posts: 366
Xbox Debug Kit Available
« Reply #5 on: May 12, 2010, 04:16:00 PM »

That is really awesome Undead. I definitely intend on putting these to good use. I have a lot in the works as you have already seen around the forums. I will send my info to you in a PM. It will be pretty cool knowing I am doing my development with a machine that was used in producing some of the best and most critical tools the scene has. I have been a user of ConfigMagic for many years as most here have and I have used your debug dual bios as well. Thanks.
Logged

Hyper_Eye

  • Recovered User
  • Sr. Member
  • *
  • Posts: 366
Xbox Debug Kit Available
« Reply #6 on: May 24, 2010, 03:35:00 PM »

I received the package today. The postal guy decided to toss it at my front door instead of going up three porch steps but everything seems to be okay. The spare board looks alright. If anyone knows what would be required to slap that board into an original system with original drives and get it loaded with the devkit software I'd appreciate some info. I am going to take a look and see what might be required but the more info I have going in the better. I believe there was a recovery disk that might be of use. I would appreciate a PM from anyone who happens to have access to one.

Anyway, I plugged in the complete dev unit and had it running Odamex in no time. Works great. Undead is awesome and when I start making releases everyone that enjoys them or any dev using the libs I am producing needs to thank Undead. He has done something absolutely awesome and I'm truly grateful!
Logged

Hyper_Eye

  • Recovered User
  • Sr. Member
  • *
  • Posts: 366
Xbox Debug Kit Available
« Reply #7 on: May 25, 2010, 03:02:00 PM »

I have some pics to prove how much Undead rocks (click for larger images):

IPB Image

IPB Image

IPB Image

IPB Image

IPB Image
Logged

Hyper_Eye

  • Recovered User
  • Sr. Member
  • *
  • Posts: 366
Xbox Debug Kit Available
« Reply #8 on: May 25, 2010, 11:36:00 PM »

I was able to convert a retail Xbox (which had a board with some goofy traces) into a second devit using the spare board. I have pictures of the process at this gallery for those who might be curious: http://www.atariage....a...m&album=529
Logged

madmab

  • Archived User
  • Hero Member
  • *
  • Posts: 1049
Xbox Debug Kit Available
« Reply #9 on: June 03, 2010, 02:59:00 AM »

Nice!  pop.gif  I had a couple offers early on for free devikits when I started working on atarixlbox.  But at the time I didn't think I'd be doing much.  Now look where I'm at...  tongue.gif
Logged

LoveMHz

  • Archived User
  • Newbie
  • *
  • Posts: 45
Xbox Debug Kit Available
« Reply #10 on: June 18, 2010, 03:07:00 AM »

QUOTE(Hyper_Eye @ May 26 2010, 01:36 AM) View Post

I was able to convert a retail Xbox (which had a board with some goofy traces) into a second devit using the spare board. I have pictures of the process at this gallery for those who might be curious: http://www.atariage....a...m&album=529

Any chance of selling the second one?
Logged

Hyper_Eye

  • Recovered User
  • Sr. Member
  • *
  • Posts: 366
Xbox Debug Kit Available
« Reply #11 on: June 18, 2010, 09:32:00 AM »

I am holding onto it for the moment. It will likely go to 1 of 2 developers that I have already decided on and it will cost them as much as these cost me: $0.
Logged

LoveMHz

  • Archived User
  • Newbie
  • *
  • Posts: 45
Xbox Debug Kit Available
« Reply #12 on: June 18, 2010, 04:09:00 PM »

QUOTE(Hyper_Eye @ Jun 18 2010, 11:32 AM) View Post

I am holding onto it for the moment. It will likely go to 1 of 2 developers that I have already decided on and it will cost them as much as these cost me: $0.

It's cool. Figured you probably had someone lined up anyways. I'll just stick to 360 dev.
Logged

Hyper_Eye

  • Recovered User
  • Sr. Member
  • *
  • Posts: 366
Xbox Debug Kit Available
« Reply #13 on: June 18, 2010, 05:07:00 PM »

Well, if you have a modded original Xbox it is a cinch to get the development environment running on it. Besides the increased memory in the dev/debug kits they are pretty much just as functional once the environment is installed. The XDK will connect to it the same, transfer builds the same, and remotely interface the same (including the debugging functions.) That is exactly what I had running in this video:
Logged

ldotsfan

  • Archived User
  • Hero Member
  • *
  • Posts: 2072
Xbox Debug Kit Available
« Reply #14 on: February 02, 2020, 10:33:00 PM »

It's useful for low-level stuff like xbox linux, bios development and debugging of kernel. But if you are only developing regular apps, yup, Hyper_Eye is right
Logged
Pages: [1] 2