QUOTE(obcd @ Nov 29 2007, 11:34 AM)

A 1.6 and 1.6b xbox can't be reflashed. The eeprom contents can still be changed. As a result, the xbox won't boot anymore.
so its time to buy a couple new mother boards from the almighty llama (less there is some where cheaper and still in the us).
Is there ABSOLUTLY NO WAY to use a version 1.6 or 1.6 b to make such a development xbox?
the files you are talking about must be the ones i have titled:
XDKRecovery5933External.exe and XDKSetup5933.exe and im assuming the so called recover is the recovery disc you are talking about?
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Part 1 of the sdk contains libraries with functions that you can use in your program. This material is copyrighted by microsoft. For that reason, you are not allowed to distribute a homebrew program that uses those sdk libraries.
im assuming that by saying the SDK you are talking about the program i install on my computer?
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For that reason, people started to develop the opensdk. That sdk also contains libraries with functions, but they don't use microsoft copyrighted material. They use compiler and build tools that can be downloaded from the internet for free.
how can that be possible tho?
are the libraries based from the MS libraries or somthing?
i would like to read more about these tools like where can i find then (#xbins no doubt).
where can i read maybe a detailed description of them there functions and how to use them?
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So, to get started with the microsoft xdk, you will need Visual Studio, preferable Visual Studio 2003. The pc site of it will refuse to install if it doesn't find that on your Pc.
meaning if i dont have visual studio than i cant install the xbox xdk to the pc correct?
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Than you can locate the debug dashboard for your xbox. I haven't found a good tutorial about how to install that yet. Most stuff is rather old, and things can be done easier. I might write one myself some day.
do it i encourage it and when you do get as detailed and plain words as possible for people like me so thay have a good idea of what thay are getting into befroe thay do it.
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If you wan't to use the opensdk, you should be able to find a lot of usefull information in this threat. Also look at the pbkit.
pbkit is this a thread as well or somthing to download?
what is the diffrence between XDK and SDK aside from legality? Wich one is simpler for a noob to use and so on information like that would be great.
wich one is your prefferance and why if i may ask. Obviously you have had experiance with both XDK and SDK so i would like to know some of your experiances if you would be willing to share them.
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Do not underestimate game development. Commercial games are written by teams who work several months on one game. You can port excisting old games and emulators to the xbox platform, if the source is available and if they aren't ported already. (If you have a lot of patience and are ready for a big challenge.)
i understand that much of it but i was thinking along the lines of developing a "retail" style game as soon as i get some of the experiance needed under my belt.
i have this hunger for a game that is just so diffrent somthing that has never been done (not shure what it is or like yet tho lol).
most games now a days are just knock offs slightly tweaked in the creators own way like guitar hero is to amplitude or grand theft auto is to saints row, or just sequiled to death like resident evil or grand theft auto
its time for somthing new guys and i want to be the one to come up with it..
ya this Objective is somthing i plan to have in the making for several years so i am having plenty of paitence with it.
As far as the ports suggestion go's there are 2 games i would love to put to put on the xbox warcraft III along with Starcraft but i dunno if the source is availible.
is there a list of games some where that have the source availibe?
i know quake and doom and things like that have the source availible.
but ya enought rambeling thanks for your therough response sorry if it seems like i picked it apart i just wanted a little bit more elaberation on it is all
KUDOS TO U