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Author Topic: Programming The Xbox Network Adapter  (Read 115 times)

_zlinky

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Programming The Xbox Network Adapter
« on: May 28, 2007, 10:19:00 AM »

Hey guys, I was wondering if there's any homebrew code out there for programming the Xbox MCPX network adapter.  I think I recall seeing some somewhere, but I don't remember where.  It's similar to the NForce 2 MCP network adapter, isn't it?  Any help/links are appreciated.  Thanks.
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openxdkman

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Programming The Xbox Network Adapter
« Reply #1 on: May 30, 2007, 07:23:00 AM »

Sorry, it's me again... (lol)

Look for the link to xb1_pktdrv.zip in pbKit changelog

It's used in pbkit demo 01 & 02 for wiimote support (to receive pings over ethernet)

I've also managed to successfully use an old version of tcp/ip stack wattcp 1.2 16 bits -found in bobcat07 source- with it, but I can't give away its sources because of its odd license (you can probably connect any recent tcp/ip stack to this packet driver, like lwip or wattcp 32 bits)

And ya, it's a network adapter built inside the MCP chipset.
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