HI
im working on an Xbox/PC game engine. Reading through the XDK documentation i have found that in order to run shaders on the xbox, i have to use the XGAssembleShader library function of XGraphics to assemble shaders to the xbox. however it does not tell me what PS/VS shader level is compiled by this function to nVidia shader microcode.
Has anyone successfuly used HLSL with the Xbox?
can anyone help me out?
thanx