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Author Topic: Hlsl And Xbox  (Read 72 times)

davidbeirne

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Hlsl And Xbox
« on: February 03, 2006, 06:21:00 PM »

HI

im working on an Xbox/PC game engine. Reading through the XDK documentation i have found that in order to run shaders on the xbox, i have to use the XGAssembleShader library function of XGraphics to assemble shaders to the xbox. however it does not tell me what PS/VS shader level is compiled by this function to nVidia shader microcode.

Has anyone successfuly used HLSL with the Xbox?

can anyone help me out?

thanx
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