xboxscene.org forums

Author Topic: Xbox Live; Curiousities  (Read 87 times)

Olipro

  • Archived User
  • Jr. Member
  • *
  • Posts: 79
Xbox Live; Curiousities
« on: July 22, 2005, 06:53:00 PM »

as an addendum, I've discovered that there's an encryption underlying Kerberos, I can't say how or who... I'll be discovering more later
Logged

d0wnlab

  • Archived User
  • Sr. Member
  • *
  • Posts: 326
Xbox Live; Curiousities
« Reply #1 on: July 25, 2005, 08:24:00 AM »

Get a copy of the XDK, and read the whitepapers.  It's probably your best resource.
Logged

friedgold

  • Archived User
  • Sr. Member
  • *
  • Posts: 266
Xbox Live; Curiousities
« Reply #2 on: July 25, 2005, 03:08:00 PM »

If you do a search for "live AND authentication" there are a few people who have done some packet capture/analysis:

http://forums.xbox-s...topic=31406&hl=
http://forums.xbox-s...topic=12918&hl=
http://forums.xbox-s...topic=13308&hl=
http://forums.xbox-s...topic=13613&hl=
Logged

Olipro

  • Archived User
  • Jr. Member
  • *
  • Posts: 79
Xbox Live; Curiousities
« Reply #3 on: July 28, 2005, 10:32:00 AM »

I've been looking into it further now...

from what I've gathered, when signing on, the Xbox contacts MACS.xboxlive.com (MS Arbitration Control Server/Service?) and performs functions like reporting suspicious info (what exactly that entails... I intend to look into) and another similarly interesting looking one is ArbitrationReportInternal().

now, does anyone know if all Xonline libraries and functions are static in the XBE's themselves, or there are libs inside the Xbox.
Logged

Tp21

  • Archived User
  • Jr. Member
  • *
  • Posts: 58
Xbox Live; Curiousities
« Reply #4 on: July 29, 2005, 02:32:00 AM »

the live libaries are all static build into the xbe file.
Logged