Hi,
I'm hoping somebody can help me with some questions regarding getting rigged meshes (and then keyframes) from 3ds into .X file format.
I've had some success using the Panda exporter to get geometry, normals, tex co-ords, bone matrices and vertex weights from .max files I've created myself (using bone objects linked to each other and assigned to mesh vertices "by hand").
What I'm trying to find out about is "Character Studio". I'm reading "Animating RealTime Game Characters", 2003 by Paul Steed. It's written for 3ds max4, but is presented in a fairly generic manner. The book is starting to mention saving .fig and .bip files.
I want blended, skeletal animations (created by an artist, imported into my game engine). I'm wondering if it's worth taking the time to learn about CharcterStudio, or just focus on Panda and .x files. I'd love to hear any thoughts from anyone with any knowledge in this area.
Cheers,