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Author Topic: Xdk Video Captue  (Read 34 times)

Jezz_X

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Xdk Video Captue
« on: February 26, 2005, 10:00:00 PM »

I'm pretty sure the answer is no but can you also record audio with this or is it just the video feed
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Ecrofirt

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Xdk Video Captue
« Reply #1 on: February 27, 2005, 12:45:00 AM »

a question comes to mind regarding this.

When developers release previews for games where they use in-game footage, what are they using to record it?

I had always thought it was some combonation of the Movie Capture Tool and some Audio Capture Tool. Maybe it is?

Also, I've noticed that my gameplay stutters a good deal when I capture video of my game. I've only got 64MB of RAM in my Xbox now. If I were to upgrade to 128MB, would this eliminate the stuttering problem?
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Userlame

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Xdk Video Captue
« Reply #2 on: February 27, 2005, 02:46:00 AM »

biggrin.gif  When I capture said frames and click Write Avi I get an illegal operation. Do all selectable formats work? I noticed when I do wm9 it just exits the program all in all nothing writes. Any ideas?
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JapanFred

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Xdk Video Captue
« Reply #3 on: February 27, 2005, 06:15:00 AM »

smile.gif
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Jezz_X

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Xdk Video Captue
« Reply #4 on: February 27, 2005, 01:01:00 PM »

QUOTE(JapanFred @ Feb 27 2005, 11:21 PM)
Or, if you don't want to lose quality/speed...use a capture card smile.gif
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JapanFred

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Xdk Video Captue
« Reply #5 on: February 28, 2005, 09:25:00 AM »

QUOTE(Jezz_X @ Feb 27 2005, 08:07 PM)
Well I would of thought a capture card would be worse because the xdk rips the images straight from the dirextX buffer
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Ecrofirt

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Xdk Video Captue
« Reply #6 on: February 28, 2005, 11:30:00 AM »

exactly. There's two videos in another thread of a game I'm making that I recorded with  the Movie Tool that comes with the XDK.

The framerate goes to shit, everything needs to be sped up so it plays "somewhat" properly.
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