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Author Topic: Porting Games With The Latest Xdk?  (Read 65 times)

JapanFred

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Porting Games With The Latest Xdk?
« on: January 20, 2005, 10:36:00 AM »

Basically, if you've got the source code, then anythings portable.

Preferably, the source code is for DirectX or SDL. OpenGL Code WONT work with the hardware, however a software renderer is in the works.
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Ecrofirt

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Porting Games With The Latest Xdk?
« Reply #1 on: January 20, 2005, 05:19:00 PM »

ColdReader, if you have no idea what the difference is between Visual Studio and Visual C++, I'm not sure you want to even look at porting ANYTHING.

Read up first man.
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JapanFred

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Porting Games With The Latest Xdk?
« Reply #2 on: January 20, 2005, 05:45:00 PM »

QUOTE(ColdReader @ Jan 20 2005, 07:49 PM)
whats the difference between visual studio.net and visual c++ and why was the xdk moved from visual c++??
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JapanFred

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Porting Games With The Latest Xdk?
« Reply #3 on: January 24, 2005, 08:25:00 AM »

QUOTE(mikejf @ Jan 23 2005, 08:05 PM)
I think his question was why .net (ver7) from ver 6 of C++.
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bitblaster

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Porting Games With The Latest Xdk?
« Reply #4 on: January 24, 2005, 03:20:00 PM »

VS2005 wont work with the XDK
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