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Author Topic: Opengl On Xbox  (Read 41 times)

jippie

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Opengl On Xbox
« on: January 16, 2005, 04:52:00 AM »

search.

this has been answered so many time before.

jippie
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JapanFred

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Opengl On Xbox
« Reply #1 on: January 16, 2005, 05:07:00 AM »

Hardware = Nono.

Software = A Possibility. There's a thread around here on Software OGL.
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d0wnlab

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Opengl On Xbox
« Reply #2 on: January 16, 2005, 03:09:00 PM »

I'm in the middle of finishing porting a software-based openGL solution to the xbox (Mesa) and will be done shortly.  To use that you can use the OpenXDK which is completely legal (unlike using the XDK) and can release the XBEs afterwards.

Since the XBox has from the ground up been developed only to run one executable at a time there was never any issue of mutually sharing resources (ie, 3d drivers) between processes, so the way that the direct 3d code works is when you compile and link the XBE it statically includes the entire d3d library with the XBE each time.

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d0wnlab

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Opengl On Xbox
« Reply #3 on: January 17, 2005, 09:29:00 AM »

sure, but no one has written an opengl library for the xbox that does hardware rendering yet.  The 3d accelerator is custom and hasn't been completely reverse engineered yet.
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Songoku

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Opengl On Xbox
« Reply #4 on: January 17, 2005, 12:24:00 PM »

Thanks. that was the answer i searched for. Is anyone working on a hardware accelerated version of OpenGL on the Xbox? I would join.
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