Hi,
I'm thinking about seriously writing a tool for the xbox (not only running some samples ...) using Cygwin, Eclipse and OpenSDK. Please help me, I cannot run the OpenXDK sample .XBE files.
I installed Cygwin and OpenXDK (added the $paths) and compiled the OpenXDK-Samples. Now I have a bunch of ".XBE" files. I renamed DebugPrint.xbe (tried also others e.g. ComingSoon ...) to default.xbe and FTPed it to the XBOX. The default.xbe lies in a subfolder in F:\Apps (I tried also F:\Games) - the subfolder has only this one file. When I start it (using Avalaunch or Evolution V+3921) I see only "Loading" (Avalaunch: "Launching"

and nothing happens.
I also tried non-patched XBEs and XBEs patched with xbepatch.exe. Furthermore I used "dependency walker" to ensure that the .exe is only linked to "xboxkrnl.exe" and that linkage is "by ordinals" and not "by names". What is missing ? Are the samples fully linked to the xboxkrnl.exe or do I need to put the xboxkrnl.exe to some special place ? And where can I get xboxkrnl.exe ? (I assume that this is the "preinstalled" kernel that allready is on the box, right ?)
XBOX version: Manuf.Date: 2003.10.1 . One of the old ones with the cd-drive with the "2 holes" that can play CD-R's.
BIOS: I tried EvoX M7 ej and EvoX M7 and (alltough I know there might be problems) Xecuter2 (4980.67_256k.bin).
Dashboard: Evolution (and Avalaunch started from Evolution)
Modchip: X-Bit (assembled in about spring,summer 2004)
Questions:
- What am I missing ? How can I make my XBE work ?
- Do I have to patch using xbepatch.exe (this was not written in the OpenXDK docs) ? (Note: I DID try that)
- Where can I find a OpenXDK_V6_compiled_XBE, so I can try if it works
- Can I send an XBE to someone who knows his XBOX to be capable of running OpXDK_V6 bins to try to ? (That would be really kind, thanks a lot

Thanks,
Roelof