xboxscene.org forums

Author Topic: Exceptions  (Read 51 times)

JbOnE

  • Archived User
  • Full Member
  • *
  • Posts: 242
Exceptions
« on: August 19, 2004, 10:23:00 AM »

best method - don't account for them - you've got 4 axises - 10 buttons - and a d-pad, plan it out right and there should be no room for an exception. which is probably why the xdk doesn't handle them well at all - it's not an application dev platform - it's a game dev platform - and games follow a closed structure with almost 0 margin for a possible exception/user f' up, and definitely 0 margin for programming error.
Logged

ZoiD1

  • Archived User
  • Newbie
  • *
  • Posts: 1
Exceptions
« Reply #1 on: September 07, 2004, 10:15:00 AM »

use SetUnhandledExceptionFilter.
Logged