xboxscene.org forums

Author Topic: Paletted Texture Format  (Read 38 times)

stcogolin

  • Archived User
  • Newbie
  • *
  • Posts: 33
Paletted Texture Format
« on: July 08, 2004, 05:57:00 AM »

Not sure if I get the problem correctly but you should know that texture data on the xbox is not stored internally the same way as on  a pc. For performance reasons, the xbox textures are  swizzled and you must unswizzle them before
displaying them or they will look corrupted. The swizzling/unswizzling is explained in the xdk docs and helper code is contained in xgraphics.h.
Logged

SpikeReprise

  • Archived User
  • Newbie
  • *
  • Posts: 2
Paletted Texture Format
« Reply #1 on: July 08, 2004, 04:58:00 PM »

smile.gif
Logged