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Author Topic: Compiling Xbes  (Read 49 times)

sniffles

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Compiling Xbes
« on: April 01, 2004, 05:08:00 PM »

I'd like to port one of my games for the PC to run correctly on the Xbox.  After analyzing other Xbox programs, I've found all I need to do is create the xbe and it should still run fine with my external libraries.  What programs and/or internal libraries are used to compile the Xbox binaries?

Thanks in advance.
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sniffles

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Compiling Xbes
« Reply #1 on: April 02, 2004, 08:57:00 AM »

Thank you.
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billenglish

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Compiling Xbes
« Reply #2 on: April 02, 2004, 11:18:00 AM »

i have both, but what else do you do?  I know absolutely no C++.
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billenglish

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Compiling Xbes
« Reply #3 on: April 02, 2004, 06:43:00 PM »

i no some directx, have vs.net, vs whidbey, and openxdk is that enough?
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DK|Masters

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Compiling Xbes
« Reply #4 on: April 03, 2004, 05:17:00 PM »

hmm if you have a big collection of working directx code for the pc and you can call it your own then you shouldn't have problems to port something because it is very similar. good luck
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