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Author Topic: MS Xna  (Read 66 times)

Arius

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MS Xna
« on: March 25, 2004, 11:57:00 PM »

QUOTE

The XNA development platform will serve as the foundation for future game platforms from MS, including Windows, Xbox and Windows Mobile-based devices.


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BenJeremy

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MS Xna
« Reply #1 on: March 26, 2004, 04:34:00 AM »

Well, what I think it really means is that M$ unified DirectX support with a framework and some higher-level rendering engines into a cross-platform system.


Overall, not MUCH of a change, but I imagine it means you'll be able to port between platforms without touching a line of code (just recompile to the new platform).

The Xbox XDK uses DirectX, but it's not a transparent port between Windows and Xbox. The missing pieces lay in the framework and what's possible in the APIs. M$ did something similar with WindowsCE AutoPC support - they brought back the GUI APIs and MFC into CE, making it easier to port apps.

Overall think of this as DirectX 10+. It will be a real winner if it incorporates a decent 3-D engine like Lithtech's.
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P_v

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MS Xna
« Reply #2 on: March 26, 2004, 06:19:00 AM »

If you're interested, LESTAT and I have been discussing it here: Programmers Thoughts The Ign Interview, what do you guys think
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