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Topic: Screen Size (Read 73 times)
Wishi
Archived User
Full Member
Posts: 191
Screen Size
«
on:
March 02, 2004, 07:02:00 AM »
Well, when creating your D3D device you choose the backbuffer resolution based upon whether it's PAL/NTSC, 50Hz, 60Hz etc.
There's a list of all possible backbuffer resolutions in the XDK docs.
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p0pp
Archived User
Newbie
Posts: 13
Screen Size
«
Reply #1 on:
March 02, 2004, 07:15:00 AM »
QUOTE
D3DDISPLAYMODE mode;
D3DDevice::GetDisplayMode( &mode );
Width and height is stored in mode.Width and mode.Height, respectively.
Thanks for your help....... Should have know to look there.
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