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Author Topic: Saving Games To Hdd  (Read 60 times)

BenJeremy

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Saving Games To Hdd
« on: January 25, 2004, 03:02:00 PM »

You need a UNIQUE XBE ID.

This is set in the properties of the Xbox project.

That "00000000" will be replaced with the appropriate ID in hex.
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BenJeremy

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Saving Games To Hdd
« Reply #1 on: January 25, 2004, 03:46:00 PM »

QUOTE (Glock @ Jan 25 2004, 07:23 PM)
Thanks, that worked.  Am I supposed to just make up a ranodm number or is there a "correct" way to generate a XBE Id to ensure uniqueness?

-Glock

Well, I'd pick a unique 4 digit hex value to "call your own" (the upper half of the ID identifies the developer) - something from 0x1000 to 0x4000 would be recommended.

From there, make the lower half 0x0001 to whatever, dpending on how many projects you've done.

From MXM's partial list:
CODE


{ 0x00000000, _T("Homebrew") },
{ 0x0fac0000, _T("Homebrew") },
{ 0x41430000, _T("Acclaim") },
{ 0x41560000, _T("Activision") },
{ 0x424d0000, _T("Bam") },
{ 0x42530000, _T("Bethesda") },
{ 0x42570000, _T("BBC") },
{ 0x43430000, _T("Capcom") },
{ 0x434d0000, _T("Codemasters") },
{ 0x43560000, _T("Crave") },
{ 0x45410000, _T("EA") },
{ 0x45430000, _T("Encore") },
{ 0x45530000, _T("Eidos") },
{ 0x49470000, _T("Infogrames") },
{ 0x494c0000, _T("CrapJap") },
{ 0x494d0000, _T("Imagine") },
{ 0x4b420000, _T("Kemco") },
{ 0x4b4e0000, _T("Konami") },
{ 0x4c410000, _T("LucasArts") },
{ 0x4d410000, _T("Complex") },
{ 0x4d4a0000, _T("Majesco") },
{ 0x4d530000, _T("MS") },
{ 0x4d570000, _T("Midway") },
{ 0x4e4d0000, _T("Namco") },
{ 0x53450000, _T("Sega") },
{ 0x54430000, _T("Tecmo") },
{ 0x544d0000, _T("TDK") },
{ 0x54510000, _T("THQ") },
{ 0x54540000, _T("God Games") },
{ 0x55530000, _T("Ubi Soft") },
{ 0x56550000, _T("Interplay") },
{ 0x78670000, _T("GotMod") },
{ 0xabba0000, _T("Port") },
{ 0xf0000000, _T("Evo-X") },
{ 0xffad0000, _T("TeamXecutor") },
{ 0xffff0000, _T("Development") },


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