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Author Topic: Loading A Game From My Own Program.  (Read 47 times)

Mage

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  • Posts: 482
Loading A Game From My Own Program.
« on: November 07, 2003, 09:09:00 PM »

CODE

DWORD LaunchTitle( LPCTSTR szPath, LPCTSTR szXbe )
{
   DWORD dwStatus;
   CUniString sSymbolicName;
   CStdString sLaunch;

   *(sSymbolicName.GetString()) = szPath;
   sLaunch.Format( _T("D:\\%s"), szXbe );

   UNICODE_STRING DSymbolicLinkName =
   {
 strlen(DriveD),
 strlen(DriveD)+1,
 DriveD
   };
//   UNICODE_STRING TitleDeviceName;
//
//   TitleDeviceName.Length = strlen( pszPath );
//   TitleDeviceName.MaximumLength = strlen( pszPath )+1;
//   TitleDeviceName.Buffer = pszPath;
//
   dwStatus = IoDeleteSymbolicLink(&DSymbolicLinkName);

   if( dwStatus == 0 )
   {
 dwStatus = IoCreateSymbolicLink(&DSymbolicLinkName, sSymbolicName.GetUnicodeString() );
 if( dwStatus == 0 )
 {
    dwStatus = XLaunchNewImage(sLaunch.c_str(), NULL);
 }
 else
 {
    dwStatus |= 0x04000000;
 }
   }
   else
   {
 dwStatus |= 0x08000000;
   }
   return dwStatus;
}
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