QUOTE(deecee @ Aug 3 2003, 10:50 PM)

my question is wouldnt whomever running the main server have to get the actual program that runs on the xbox live servers?
does anyone know how it works no guesses but how it REALLY works ?
if that is the case the leaked program and editing the xbox live to connect to another ip
would be all you need.......right?

Redirection is trivial if you have a router capable of running iptables. Faking a cryptographically signed auth is not.
QUOTE(cricket @ Jul 28 2008, 12:09 AM)

Why do you have to fake a login? Could you describe what is necessary technically for someone to host their own LIVE server? The live server must be uniform somehow via the xbox or game software. How else will everyone else get on the same LIVE service if its not the same network/ip to connect to. Can't you change this somehow to direct it to your live server?
There is a lot of discussion on how it is pretty impossible to fake a login to MS's live. Explain to me the things in our way of hosting our OWN LIVE server please. Else, point me somewhere I can learn about this.
Thank you.
If IPsec is in play then it'll be pretty difficult. It depends on the authentication structure. Normally you can do a man-in-the-middle attack, but Live probably implements authentication, which means that you'll need some way of altering/replacing the public key stored on the Xbox with the key for your own server. Expect to do a lot of network protocol dissection to figure out the auth system.
If you do manage to get it to authenticate, all you need to do is sniff some existing live sessions and dissect the protocol.
QUOTE(cricket @ Jul 29 2008, 10:16 AM)

I appreciate the informative reply obcd!

What's the difference in the bandwidth needed to host a 16 player game on xbox live (if you were the xbox live server) vs. a 16 player system link game on xlink kai. The point I'm getting at is that if the bandwidth needed to be a server on xbox live is similar to being a host via system link... well this is done everyday and many people don't think this is an issue.
Also, I'm sure I'm not the first one who has thought of having a live server. If this is somewhat feasible, I'd sure like to start working on it. Do you have any idea why no one else has attempted this (not that I'm aware of...) Since I haven't seen anyone else do this.. I'm assuming there are some setbacks, could you share with me any insight that would prevent a project like this?(to the best of your knowledge)
I don't want to have to start and then later discover that I can't continue because of reason A or reason B. It would be nice if I could find out beforehand.

-thanks
The live servers just act as a master server. All hosting is done by the users' Xbox - bandwidth should be trivial, assuming you can crack the authentication, which like I said before is very difficult.