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Author Topic: Port-o-rama: Porting Old Pc Games To Xbox  (Read 1226 times)

johnnyxbox

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Port-o-rama: Porting Old Pc Games To Xbox
« on: March 10, 2013, 01:38:00 PM »

I just wanted to bring this to the scene's attention:
http://www.ttlg.com/...ad.php?t=134091

Does this mean Thief 2 could easily be ported to xbox1?
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azon21

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #1 on: June 13, 2004, 07:36:00 AM »

How feasible is the porting of Allegiance to the xbox.  I know mic ro released the source code to this multiplayer game, btw it's a x-wing type game.  I believe the code to be complete including the engine but I may be mistaken.  As well as this game to be developed using dirX.  Sorry if the info provided is false but I made an effort to check my facts before I posted this msg.  Thanks - TheZon
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g3n-X

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #2 on: August 11, 2004, 02:59:00 PM »

How about Atomic tanks, it's a scorched earth clone.
http://sourceforge.n...rojects/atanks/

Or Scorched 3D, it's a 3D version of the same type of game.
http://sourceforge.n...cts/scorched3d/

I think either of those games would keep people busy for a while on their xbox.
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ncasebee

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #3 on: August 15, 2004, 06:20:00 PM »

How about some tutorials, of how to port in general to the Xbox? Maybe then some people could port themselves.
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evil_inside

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #4 on: August 23, 2004, 10:53:00 AM »

QUOTE (ncasebee @ Aug 15 2004, 08:23 PM)
How about some tutorials, of how to port in general to the Xbox? Maybe then some people could port themselves.

Look around, there are some tutorials on some basic stuff using SDLx, but (someone)correct me if I'm wrong, there is a lot involved with porting a game to Xbox. This is the reason there are not hundreds of titles already ported, and also the reason most requests for ports are merged with this thread.

From what I understand, you'll need:
  • Full game engine source code
  • MS Visual Studio .NET
  • A C/C++ compiler
  • The leaked MS XDK
  • Strong knowledge of C/C++ coding
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DarkDeity

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #5 on: August 23, 2004, 03:16:00 PM »

QUOTE (g3n-X @ Aug 11 2004, 11:02 PM)
How about Atomic tanks, it's a scorched earth clone.
http://sourceforge.n...rojects/atanks/

Or Scorched 3D, it's a 3D version of the same type of game.
http://sourceforge.n...cts/scorched3d/

I think either of those games would keep people busy for a while on their xbox.

yes please port these
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tvStatic

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #6 on: August 23, 2004, 05:08:00 PM »

Scorched 3D uses OpenGL, so its a bitch to port. Atomic Tanks uses Allegro, which AFAIK hasn't been ported to Xbox by anyone. Allegro is also written in C which is enough to make me avoid it ;)

I am looking into developing a scorch clone however...
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ncasebee

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #7 on: August 24, 2004, 10:31:00 PM »

Full game engine source code.......Not something I need to worry bout now, but check


MS Visual Studio .NET........check

A C/C++ compiler.......^^^check

The leaked MS XDK.....check

Strong knowledge of C/C++ coding.......working on it.

What about SDL/DirectX, where do those fit in?
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S1lenT_X

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #8 on: August 25, 2004, 07:01:00 AM »

QUOTE
I vote for the descent 1 or 2 port. and customizable controls if possible, if not, then similar to the halo standard controls. cuz everyone plays halo, right? lol
but definately descent. yeah


Descent! Hell yeah!
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tvStatic

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #9 on: August 25, 2004, 04:58:00 PM »

DirectX is included with the XDK.

Get SDLx here. Google for some SDL tutorials to get you started, its heaps easier than using DirectX directly. ;)  
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tlc

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #10 on: February 08, 2005, 03:11:00 PM »

Another vote for Freespace 2.  (It's linked in the second post).  Plus, there is a fairly sizable community involved already.

Is there a reason why this isn't possible?
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Ecrofirt

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #11 on: February 09, 2005, 08:24:00 AM »

actually, I'd get SDLx from freakdave's site. He's got some fixes implemented into lantus's port.

http://freakdave.xbox-scene.com
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Firehawk85

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #12 on: February 11, 2005, 04:20:00 PM »

How about Porting the original Unreal Tournament from PC.  Especially sence Unreal Championship sux.
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BenJeremy

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #13 on: April 12, 2003, 08:43:00 AM »

All "porting" threads will be moved here from now on.

Please understand a few things:

1. To port any game to the Xbox you need: A) REAL Source code and B) It should be DirectX based - if you cannot handle these two requirements, don't even bother asking about it.

2. Porting is still not a trivial task. It takes time, effort, and experience to pull off.

3. Not all programmers here have the time (or the desire) to port YOUR favorite oldie.

This thread is here to consolidate all of the queries, requests, pleas for porting over programs. Bear in mind: we developers are not your slaves, and demands will not be well met.

Do not ask for a port if you do not have links to reasonable source code.

Those types of requests will likely be deleted outright.

Keep all requests and offers of further information here, if possible, until somebody takes a port on (at which point it can have its own threads) as a project.

The forum is getting cluttered with too many requests.

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JohnA

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #14 on: April 13, 2003, 08:59:00 AM »

Would be great if someone wanted to port Freespace 2 smile.gif

Sources @ http://www.freespace...ces/freespace2/
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