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Author Topic: Port-o-rama: Porting Old Pc Games To Xbox  (Read 1222 times)

atomic_kangaroo

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #45 on: April 27, 2009, 02:03:00 AM »

Hi here's a port I'd like to see, the quake2 engine mod Quake2max

http://quake2max.pla...ke.gamespy.com/

Source:
http://www.fileplane...max.044.src.rar

This mod would go great with Quake2x the total size of the mod package is 2.81 mb unpacked.

Being so small I am sure it wouldn't to hard to convert (but then againj I am no programmer)
I thought this would be a good option for those who have requested Quake2 Evolved, as it's smaller and less complex. (and not as memory cpu intensive)

If you haven't played it, it enhances the Quake2 engine to add some great effects:

from the site:
Features & Engine Changes  
   
 OpenGL only (no software mode, no 3dfx)
32-bit color skin/texture support (.jpg, .tga, .png)
Texture Compression for large textures/skins
Particle Engine
Fast intuitive system
Dynamically lit
Custom special effects
RScript Shaders
Spheremapping
Detail textures
Animation skins
Other Custom functions
Enhanced Menus
Mouse support in menus
Menus scaled to fixed resolution
Reorganized menus
Stainmaps
Infinite blast and blood marks
No slowdown like decals
Last forever
Clientside 3D Chase Camera
Accurate aiming system
Adjustable viewing distance
Adjustable viewing angle
Miscellaneous Special Effects
Improved model lighting system
Improved dynanamic shadows system
Overbright maps, entities and particles
Transparent surface vertex lighting
Miscellaneous Gameplay Enhancements
Decals for surface bullet marks
Mouse FOV autosensitivity
Translucent Console
"*.pak" pak loading
cvarlist filter parameter  


P.S I'd recommend anyone wants to Amp Quake2x up look up and install the mod "Stroggs gone Mad"
it enhance the AI of the game and adds some  changes to enemies.

I'm going to try running the gladiator bot for Q2 later, if anyone is interested I'll post my results with it later.
 biggrin.gif

Also I'd like to see a port of Unreal Tournament aka Unreal Tournament 99

http://www.fileshack...lic source v432

I'm sorry if this is not the full source code, if not I will try and find it, should be a good game to port as it already is designed to run with Direct3D
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_zlinky

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #46 on: April 28, 2009, 09:15:00 PM »

The full source to UT 99 was never released.  So we can forget that right now...  wink.gif
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gangrel_1313

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #47 on: December 01, 2009, 06:42:00 PM »

I have an idea, it would probably be a long shot though... I was looking for some classic warcraft (I,II) xbox ports, and ran across this thread talking about source code... Would it be possible to create a PC emulator for the xbox so that the xbox can play pc games without porting them, and have the emulator set to use xbox controller?
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gangrel_1313

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #48 on: December 02, 2009, 04:45:00 PM »

QUOTE(obcd @ Dec 2 2009, 08:34 PM) View Post

You have dosxbox emulating a dos computer.
There is no way you can emulate a windows pc. There is not enough memory and cpu power.

regards.


Touche, I just found that, I saw it for PC (cause im running Windows 7, and it doesnt have dos), but didn't know they had a dosXbox version.
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thetruth

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #49 on: June 15, 2003, 10:11:00 AM »

I've thought of porting wolf 3d myself.. I may take a look at the undertaking involved... I'm also interested in possibly continuing lantus's work on DoomX.. so we'll see..

I think someone should look at the u64 Killer Instinct Emu Source. I was working on a port with Lantus, but its a little overwhelming for my first time porting. Someone with more experience could do an amazing job, I'm sure.

Or perhaps I'll give it another shot..
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rajkamaliya

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #50 on: December 11, 2009, 10:51:00 AM »

Is current DOSBox working with windows 7 ?
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poiygon

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #51 on: June 16, 2003, 10:56:00 AM »

It would be nice to see ports of jDoom, jHeritic, jHexen ...

http://www.doomsdayhq.com/
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gamemaster14

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #52 on: June 16, 2003, 11:00:00 AM »

QUOTE
It would be nice to see ports of jDoom, jHeritic, jHexen ...

http://www.doomsdayhq.com/

That is cool it would be really cool to see it on xbox.
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rspektor

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #53 on: June 21, 2003, 08:38:00 AM »

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Johno

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #54 on: June 28, 2003, 06:11:00 AM »

I think that quake 3 would be great to port to xbox!!!
Then you could download all the mods for it!!  There must be about 100 really good mods for Q3!

Johno
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BenJeremy

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #55 on: June 28, 2003, 06:29:00 AM »

QUOTE (Johno @ Jun 28 2003, 10:11 AM)
I think that quake 3 would be great to port to xbox!!!
Then you could download all the mods for it!!  There must be about 100 really good mods for Q3!

Johno

:::the RULES:::

If you have a suggestion, fine, but there had BETTER be ***COMPLETE*** source code for it.

Quake 3 source is not "Complete" - it's missing the most important part: the 3-D engine.

If somebody is willing to pay US$250,000 for access and then risk a lawsuit to publish the code on the internet... go for it.
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jbigginsx

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #56 on: July 02, 2003, 11:21:00 PM »

alien vs. predator and american mcghee's alice please
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BenJeremy

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #57 on: July 03, 2003, 06:08:00 AM »

QUOTE (jbigginsx @ Jul 3 2003, 03:21 AM)
alien vs. predator and american mcghee's alice please

Do you have the source for Alice?

I didn't think so. It's a Lithtech Engine game, IIRC.

Quit posting this kind of CRAP. Nobody can port to the Xbox without COMPLETE source code.

Game source is NOT "Complete Source" DAMMIT!!!

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Daz

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #58 on: July 06, 2003, 09:44:00 PM »

Is this source complete? It's supposed to be from the professional SDK?
http://dev.valve-erc..._v23_source.exe

or

http://www.valvesoftware.com/hlsdk.htm


The game..... Half-Life!
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BenJeremy

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #59 on: July 07, 2003, 03:14:00 AM »

QUOTE (Daz @ Jul 7 2003, 01:44 AM)
Is this source complete? It's supposed to be from the professional SDK?
http://dev.valve-erc..._v23_source.exe

or

http://www.valvesoftware.com/hlsdk.htm


The game..... Half-Life!

No, it's not. It requires the 3-D engine, which is a heavily modified version of the Quake2 engine (and before you get your hopes up, NO, the Quake2 source will not help, unless you can crawl inside the heads of Valve developers and dig out the diffs (of which there are a TON)

No, I am really getting sick and tired of people presenting "source code" that is only the 'surface code' of the game, only to be used by MOD DEVELOPERS to MODIFY the ORIGINAL GAME in it's ORIGINAL PLATFORM. This does nobody any good here.
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