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Author Topic: Port-o-rama: Porting Old Pc Games To Xbox  (Read 1272 times)

Tk0n

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #30 on: May 07, 2003, 12:48:00 AM »

no, it wont work, cause this is no full source.
this is only for mods.
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J.P. Patches

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #31 on: May 07, 2003, 11:49:00 AM »

NOLF2 will probably never have released source with Lithtech splitting and stuff...  
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mr jones

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #32 on: May 08, 2003, 09:52:00 AM »

QUOTE
no, it wont work, cause this is no full source.


Hmm.  You'll have to explain to me what this means then.

QUOTE
The No One Lives Forever 2 Toolkit includes the following:

- Various tutorials and reference documents in an easy-to-use help file.
- DEdit, the NOLF 2 world editor and related applications
- ModelEdit, the NOLF 2 model editor and related applications
- FXed, The NOLF 2 Special Effects editor
- Utilities for working with Renderstyles
- Utilities for modifying Nolf2 music and sound files
- LithRez, a command-line program for packing and unpacking NOLF.REZ (Resource) files
- Nolf 2 Source Code (Req MS Visual C++ version 6.0 or higher)
- World Importer and Exporter for 3D Studio MAX
- World Importer for Maya
- Model Exporters for 3d Studio MAX and Maya
- Sample level files
- 1000+ prefabs that you can use to make professional-looking levels quickly and easily.
- PERL assetlist generation scripts
- A special, development-only version of lithtech.exe.
- A completed version of the Demolition tutorial mod (Demolition.zip).


It looks like its saying the actual game code.  Am I misinterpreting this information?
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dearest_lush

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #33 on: January 09, 2007, 05:06:00 PM »

How about shadow warrior? I have all the files.. smile.gif Thanks
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Rotfloljfk

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #34 on: January 24, 2007, 01:58:00 PM »

How about a port of LEGO Rock Raiders? the only good lego game besides the star wars ones...

I have the disc crap if needed.

http://www.lego.com/...c...ers&Code=PC
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darkrom666

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #35 on: January 26, 2007, 10:03:00 AM »

Does anyone still bother with this now that the 360 is out?  I hope the xbox doesn't get abandoned for the 360.  The xbox has a lot of potential!
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SnoopKatt

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #36 on: January 26, 2007, 07:55:00 PM »

Here's a real small DOS Mario game with the turbo pascal source code:
http://home.wxs.nl/~...src/source.html
I tried running it on DosXBOX, but it's too slow, but if someone ported it, that would be awesome smile.gif
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cricri_pingouin

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #37 on: July 30, 2007, 04:11:00 PM »

@darkrom666: Dink Smallwood makes extensive use of Windows specific APIs, making it difficult to port to any platform.

@SnoopKatt: the source code is Turbo Pascal, it would need to be all translated to C++. In other words: no chance.

@bluewish: VDrift seems plausible. However, the XBox game library is already loaded with 3D driving/racing simulations which most probably make much better use of the specific XBox hardware, so I don't think anyone will find it useful to port thisparticular open source project.
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gamemaster14

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #38 on: May 24, 2003, 07:56:00 AM »

Why no port Wolfenstien 3d no one has made a port of that yet.
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gamemaster14

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #39 on: May 26, 2003, 12:30:00 AM »

QUOTE
You can play Wolfenstien 3D on the Xbox anyway though. If you beat Return To Castle Wolfenstien, it unlocks Wolfenstien 3D.

Is there any way to rip that to make it a standalone game?
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LuXOD

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #40 on: February 19, 2008, 07:00:00 AM »

Frets on Fire!

Better than Guitar Hero!

I think this is the source code:

http://sourceforge.n...g...gz

Wouldn't this be like heaven? biggrin.gif
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sostolaza

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #41 on: March 09, 2008, 06:20:00 PM »

FRETS OF FIRE!!!! This would probably be the most played port ever released. And i seen a website with a ps2 to xbox controller hookup. So we can just use the ps2 guitars and not have to worry about creating one from xbox controllers. And the guitar hero song importer is awesome!!!! Im curious if anyone is working on this because its been out for awhile. I know someone out there with porting experience played FOF and had the same idea i had. Guitar Zero is pretty awesome also. I think both of these games are moddable also. So you can simplify the backgrounds as well as the screens to increase performance for the xbox.
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EDX

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #42 on: March 09, 2008, 09:45:00 PM »

How about Aleph One, an open source version of the marathon trilogy, which is Halo's predecessor?

Game with source here
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Khenemet_Heru

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #43 on: June 20, 2008, 07:00:00 PM »

I'd like to see Aleph One ported as well, and am willing to help - I have a working knowledge of C++ and what I don't know I can learn - but I know nothing about xbox specific functions. I can be a team member to work on a port of this, I'm willing to do the gruntwork slogging thru code, but alone I can't get far. The source compiles and runs well on Windows, has been ported to various platforms (including a partial port by bero for the Dreamcast a long time ago), and is SDL based, so it sounds ideal for the xbox. Any takers?  cool.gif
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Morglum

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Port-o-rama: Porting Old Pc Games To Xbox
« Reply #44 on: June 07, 2003, 09:34:00 AM »

QUOTE (Wishi @ Apr 30 2003, 04:55 PM)
The game's free now but as far as I can tell the source of the game hasn't been released which would make porting it a tad harder (read: impossible).

Not totally impossible. Ive dissasembled an old DOS game (Frontier II: Elite III Close Encounters) Rewrote it to win32 standards then recompiled with NASM, sure it gave me some shit at first, but now its running perfectly, and all i had to port was the main executable.

Not exactly the same as porting to XBOX, granted, but it wouldnt be impossible.
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