xboxscene.org forums

Author Topic: Openxdk  (Read 79 times)

deathflamer

  • Archived User
  • Newbie
  • *
  • Posts: 10
Openxdk
« on: March 08, 2003, 04:43:00 AM »

Logged

BenJeremy

  • Archived User
  • Hero Member
  • *
  • Posts: 5645
Openxdk
« Reply #1 on: March 08, 2003, 06:16:00 AM »

Anybody else see the irony of a guy calling himself "caustic" asking about the OpenXDK?
Logged

caustic

  • Archived User
  • Newbie
  • *
  • Posts: 25
Openxdk
« Reply #2 on: March 08, 2003, 06:29:00 AM »

biggrin.gif

I checked the CVS reposity, it doesnt seem like much has been updated recently, but maybe i missed something he is working heavily on tongue.gif

Does anyone know if openxdk in its current form is sufficient to do the tutorials here: http://www.xfactorde...rials/index.php ?

Thanks.
Logged

BenJeremy

  • Archived User
  • Hero Member
  • *
  • Posts: 5645
Openxdk
« Reply #3 on: March 08, 2003, 06:40:00 AM »

QUOTE (caustic @ Mar 8 2003, 10:29 AM)
hehe, i just noticed that the lead programmers name is caustik biggrin.gif

I checked the CVS reposity, it doesnt seem like much has been updated recently, but maybe i missed something he is working heavily on tongue.gif

Does anyone know if openxdk in its current form is sufficient to do the tutorials here: http://www.xfactorde...rials/index.php ?

Thanks.

No, it's not.

The OpenXDK is bare minimal for bringing up apps. PRobably less than 5% of what the "official" M$ XDK is.

No, don't PM me either about this.... (just warning because I often get people asking for things I cannot/will not provide, as per my sig, and otherwise, help belongs in an open forum)

If "The Usual Places" cannot suffice to locate what's needed, there isn't much to do (except make friends with some developers locally?)

Good luck.
Logged

Cheerio

  • Archived User
  • Hero Member
  • *
  • Posts: 542
Openxdk
« Reply #4 on: March 08, 2003, 06:59:00 AM »

jester.gif









not really ;P
Logged