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Author Topic: Make Us Our Own Live  (Read 196 times)

deecee

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« on: March 06, 2003, 03:16:00 PM »

With the new games that are xbox live only and no system link option im worried that i wont be able to play newer games on gamespy or xbconnect.

Is any group working on a way to hack live info in the xbox so you could connect to another server instead of to xbox live, and or making a program to host the xbox games?

I know many people with 100mbit links who would host it. just a idea props to anyone who can pull it off!

developers is it possible?
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deecee

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« Reply #1 on: March 06, 2003, 07:43:00 PM »

With all that has been developed for the xbox you cant say it will not happen. I think its very possible, and i was'nt thinking of anything like battle.net something more like a program you could run on a private linux or windows server and not for the general public. unsure.gif
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EvilWays

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« Reply #2 on: March 07, 2003, 09:21:00 AM »

QUOTE (deecee @ Mar 7 2003, 04:43 AM)
With all that has been developed for the xbox you cant say it will not happen. I think its very possible, and i was'nt thinking of anything like battle.net something more like a program you could run on a private linux or windows server and not for the general public. unsure.gif

Hate to burst your bubble, but not going to happen. First off, your internet connection would have to lead from your co-lo straight to an OC3 (or better) connection just to prevent slowdowns (should you be looking for a lot of ppl to use this), plus you'd have to have some way (i.e., software like what's on the XBox Live disc) to point them to said servers, PLUS you'd need a somewhat modified version of the games (for moderators to bash the ignorant and pain in the ass players), plus you'd need to have ppl to mod(erate) the games, PLUS...get the picture? This idea is called Total Cost of Ownership. So, not only do you need the servers (yes, more than one for each game AND to distribute the load for one particular game), but the software, manpower, other equipment, etc., etc.

Why else is XBox Live and other online gaming servers located in server farms?
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deecee

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« Reply #3 on: March 07, 2003, 10:48:00 AM »

I just need the software i have the rest covered. also im not talking about hundreds or thousands of people being on it just a private server between friends.
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EvilWays

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« Reply #4 on: March 07, 2003, 07:13:00 PM »

Hacking the XBox Live software won't get you far at all. Possibly looking at rewriting a good portion of the code (probably all of it). And still, you'd still need a T1 or better (depending on the amount of ppl you have playing at one time) if you are talking cross town or cross country. It'd be easier to just stick with tunnelling software for right now...besides, if someone did by chance find a way to make (or emulate) their own XB Live server, they'd be very hush-hush (if they were smart) about the whole thing.
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yanke10

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« Reply #5 on: March 08, 2003, 02:55:00 PM »

u dont need fast internet. cable is enough.
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EvilWays

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« Reply #6 on: March 09, 2003, 08:32:00 PM »

QUOTE (yanke10 @ Mar 8 2003, 11:55 PM)
u dont need fast internet. cable is enough.

Riiiiiiiiiiiiiiight...you need bandwidth of 64-256Kbps per person in both directions. Otherwise the gameplay will get choppy. Why else is XBox broadband only?
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Orangey

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« Reply #7 on: March 09, 2003, 08:44:00 PM »

Its not MS's choice to put in Xbox Live only games.

Its the developers, most DECENT games come with system link. Just for the reason that, XBConnect works on an unmodded xbox. They won't remove system link, if its a feature that people want.
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J.P. Patches

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« Reply #8 on: March 10, 2003, 10:45:00 AM »

They COULD, but they haven't.  I've not heard anything about them planning on it, either.  

They could do a lot of things.  So what?
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crackz0r

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« Reply #9 on: March 10, 2003, 08:49:00 PM »

i don't see them doing away with systemlink, at least not because of xbl.. haloconnect is hardly a threat to xbl.. and as far as i know neither is gamespy.. pretty much everyone who likes to play online uses xbox live, some of us don't.. but that's just cuz we're poor heh..
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foocankill

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« Reply #10 on: March 12, 2003, 11:16:00 AM »

its a good idea and i know it can be done so everyone shut the fuck up, you just need a good programmer.
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J.P. Patches

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« Reply #11 on: March 12, 2003, 11:40:00 AM »

Since we should all STFU, you could learn how to do it yourself and show us all.
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deecee

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« Reply #12 on: March 20, 2003, 10:12:00 AM »

i agree but something that is just hosted between friends M$ will never know about.
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EvilWays

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« Reply #13 on: March 20, 2003, 09:31:00 PM »

QUOTE (Mage @ Mar 20 2003, 07:19 PM)
QUOTE (HeLiuM @ Mar 12 2003, 12:54 PM)
QUOTE (foocankill @ Mar 12 2003, 08:16 PM)
its a good idea and i know it can be done so everyone shut the fuck up, you just need a good programmer.

do you not understand? you WILL get sued. anyone competant enuff to program it knows enough about MS to know that it will most likey cost you your home.

Riiight, while at it, why don't they sue everyone who wrote any homebrew program using the XDK?  Both are copyright issues.

Also about needing a T1, that isn't really true most likely.
Your local pc could act as your live 'gateway', while it compresses the stream for the server if need be.

Wellllll...after reading some of the notes in the XDK...you'll hafta deal with packet encrytion and overhead associated with hashing said encryted packets...plus, it gets trickier with the various protocols you can use (TCP, UDP and VDP <--- Voice & Data Protocol, must be for the XBL communicator to function as such). Everything ends up wrapped up as a UDP packet (even TCP) when transmitting, so one would need to develop reliable UDP transceiving code in the program(s). If you know something about networking and packets (I'm hoping to be CCNA certified by next year), you should know about the overhead associated with the TCP/IP protocol in general. It's that overhead that generally leads to the need for a fatter pipe for transceiving, especially if you are communicating with more than two devices. Granted, a T-1 may be overkill, but it all depends on how many players would potentially connect to the server (good network engineers plan for expansion of the network and the expected needs for the future). I'm basing 64Kbps off of the figures from the documentation for the Xbox, xbconnect states 128Kbps for most games and 256Kbps for Halo. Should this be viable (and IF M$ wouldn't bust anyone's balls for it...seriously doubt it tho), multiple servers could be used used for distributing the load. So many ppl connect and the server could intelligently reroute players to load balance the traffic. Problem is, you'd hafta write software based off of XBL (or off of some other server/client application), and you'd hafta tweak the program to be capable of intelligent load balancing (could dummy it tho with, say, an ini file stating that if more than a certain amount of players sign on, then route them to another server). Reverse engineering is a big no-no according to laws (especially the DMCA...mega conglomerate (sp?) corporations with many lawyers in their pockets, like M$, like to hide behind it), so that leaves XBL out of the question. Maybe if something like xbconnect could be modified to a point, that could possibly work.
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HeLiuM

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« Reply #14 on: March 22, 2003, 10:24:00 AM »

QUOTE (Mage @ Mar 20 2003, 07:19 PM)
QUOTE (HeLiuM @ Mar 12 2003, 12:54 PM)
QUOTE (foocankill @ Mar 12 2003, 08:16 PM)
its a good idea and i know it can be done so everyone shut the fuck up, you just need a good programmer.

do you not understand? you WILL get sued. anyone competant enuff to program it knows enough about MS to know that it will most likey cost you your home.

Riiight, while at it, why don't they sue everyone who wrote any homebrew program using the XDK?  Both are copyright issues.

Also about needing a T1, that isn't really true most likely.
Your local pc could act as your live 'gateway', while it compresses the stream for the server if need be.

why dont they sue for xdk? its not costing them money for you to go around making your marbles and emulating n64. thats actually helping the console sell. stealing users from their million dollar baby aka xbox live? that WILL cost them money, and they're not going to like it!
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