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Author Topic: Has There Ever Been A .map Plugin For 3dsmax?  (Read 43 times)

Videogamebuyer14

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Has There Ever Been A .map Plugin For 3dsmax?
« on: March 02, 2003, 04:26:00 PM »

I need to find something to help me import the .map file from halo, into 3dsmax for editing. I believe i need a plugin, so is that included in the XDK? I can look for it if i need so. Thanks.
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NVShacker

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Has There Ever Been A .map Plugin For 3dsmax?
« Reply #1 on: March 04, 2003, 04:52:00 PM »

No, Halo's .map files are different. They are not Quake 3 engine. Halo is its own engine with its own scripting interpreter. It is a compressed file and is being a most royal pain to the guys at #Halohacker.
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