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Author Topic: How To Load And Execute An Xbe File  (Read 43 times)

BenJeremy

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How To Load And Execute An Xbe File
« on: February 17, 2003, 01:06:00 PM »

The source code you are looking for is in MXM (Media X Menu).

0.9f is the latest and greatest. Don't ask me where to get it, all I can do for you is diorect you to "the usual places" - usenet xbox--related newsgroups.
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BenJeremy

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How To Load And Execute An Xbe File
« Reply #1 on: February 17, 2003, 02:04:00 PM »

QUOTE (blackpanther @ Feb 17 2003, 05:32 PM)
Thats not exactly what I'm looking for unless the raw source code is available for it somewhere?

what I need is something that will show me how to make my program load and execute an xbe file.

I can do it in a windows enviroment with a system function call or a start functon call but from what I've seen on console systems theres more too it then that.. IE: memory constraints, and loading addresses.

I'd Like to see source as to how this is done  even as simple as just executing c:test.xbe ( no menu, no graphics ) just run an app that shells to c:test.xbe I'll modify the code from that to do what i need to do.

I always release 100% of my source code.

Do a little research, and the basic workings of how to launch an XBE are avilable in these forums; alternatively, you can grab the MXM source code and look inside the utils.cpp and grab the goodies there.

It's all there, but :::shrug::: whatever. I'm not going to rehash stuff here that's readily available.
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