Long experience in coding c++ and even directx. But totally new to Xbox dev.
However, I did install XDK on my laptop and can now compile and even automatically let VStudio transfert the whole stuff into the right place. Just added an extra xbmkdir "$(RemoteDir)\media" before the xbcp of the postbuild step. Execute even triggers the application.
I could of course be satisfied, but you know about mankind, ... never enough.
So my next step is to get access to remote debug, and if I can't, deeply understand why.
I learned there is around a 'XBox Devkit Recovery Disc' that has to be deployed on the xbx. I also read that this could definitely broke it. I must admit that sounds strange to me! I have a v 1.0, with Bioxx chip, and flashed a Complex 1.02 Debug bios in it. I also have a complete backup of my C: E: X: Y: Z: drives. If I understood well, this devkit disc will overwrite my system files on C: and perhaps on the others too, and also reflash my eeprom.
This is where I feel like a newbye: people speak of bios and eeprom. It seems that those things are different. I mean, I know that bios is a piece of software and eeprom hardware, but it seems that the soft in the eeprom is not a 'bios'. Am i wrong?
If this recovery disk reflash my bios, I have no problem to get back to the previous one, as I flash it via parrallel port.
If it is my eeprom that is reflashed, could I use the new config magic to first create a backup of my original and then restore it?
I must admit that they are still many holes in my knowledge about xbox. Could someone please fill them?
Anyhow, the real question is: does all this provide me a debug xbox able to support remote debugging?
Has anybody succeeded to deploy and run this piece of software?
I would really enjoy a solid debugger to support homebrew community.
PS: if this content is not acceptable, just remove it. Difficult to know where is the limit ...