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Author Topic: Building Xbe Demos With Sdk  (Read 119 times)

rjm2k

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Building Xbe Demos With Sdk
« on: November 22, 2002, 09:10:00 AM »

QUOTE (mikejf @ Nov 22 2002, 03:03 PM)
Hi,
I've compiled the Dolpin sample, no compile errors ( Release version ).
Manually copied the xbe and media dir to my xbox at F:\sdk_test\.
But running, it just freezes the xbox (stays at evox loading screen)

I compiled using the 64M limit switch, since my xbox is a retail with an xecuter1.

Any other things that need to be done to run the sample?

Thanks,  Mike

Update:  Nevermind I looked up the tutor by BenJeremy. (should have done 1st)
http://www.xbox-scen...s/sdk-start.php

                                    Make sure you copy the media directory too. Also, make sure it's a release build - I'm not sure that debug works on a retail based bios.  Also, you may need to use xbepath or the xiso debug -> retail menu option to make it run.
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mikejf

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Building Xbe Demos With Sdk
« Reply #1 on: November 22, 2002, 11:42:00 AM »

tongue.gif

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monkeycrew

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Building Xbe Demos With Sdk
« Reply #2 on: November 25, 2002, 09:23:00 AM »

Use xbe patcher,
or alternatively use the Open XDK where you r not using any MS stuff so its a legit complie.
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