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Topic: Building Xbe Demos With Sdk (Read 117 times)
rjm2k
Archived User
Sr. Member
Posts: 253
Building Xbe Demos With Sdk
«
on:
November 22, 2002, 09:10:00 AM »
QUOTE
(mikejf @ Nov 22 2002, 03:03 PM)
Hi,
I've compiled the Dolpin sample, no compile errors ( Release version ).
Manually copied the xbe and media dir to my xbox at F:\sdk_test\.
But running, it just freezes the xbox (stays at evox loading screen)
I compiled using the 64M limit switch, since my xbox is a retail with an xecuter1.
Any other things that need to be done to run the sample?
Thanks, Mike
Update: Nevermind I looked up the tutor by BenJeremy. (should have done 1st)
http://www.xbox-scen...s/sdk-start.php
Make sure you copy the media directory too. Also, make sure it's a release build - I'm not sure that debug works on a retail based bios. Also, you may need to use xbepath or the xiso debug -> retail menu option to make it run.
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mikejf
Archived User
Full Member
Posts: 198
Building Xbe Demos With Sdk
«
Reply #1 on:
November 22, 2002, 11:42:00 AM »
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monkeycrew
Archived User
Newbie
Posts: 18
Building Xbe Demos With Sdk
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Reply #2 on:
November 25, 2002, 09:23:00 AM »
Use xbe patcher,
or alternatively use the Open XDK where you r not using any MS stuff so its a legit complie.
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