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Author Topic: Ndure Installer for PC 3.1  (Read 638 times)

yogib-itsme

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Ndure Installer for PC 3.1
« Reply #75 on: August 17, 2008, 12:48:00 PM »

QUOTE(yogib-itsme @ Aug 17 2008, 05:40 PM) View Post

When I enable G in UnleashX I do not see a G: drive, but the F: seems empty


Okay, so after reading more about nkpatcher .67, I figured out what .67 means, partition 6 (F) and 7 (G) become one big F:
Unfortunately, I seem to lose the data on partition 6 (old F) by enabling this.

So my question is: Can I enable G: whilst DISABLING nkpatcher .67 and use F: and G: as seperate partitions without dataloss??
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kingroach

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« Reply #76 on: August 17, 2008, 03:40:00 PM »

no Nkpatcher .67 means that you will get F and G drive and nkpatcher .06 means that only F drive will be present. If you want F and G drive, best method will be to disable G drive in unleahx so that you can access F drive and then backup F drive contents to your computer. Now, turn on G drive and format both F and G drive using "xbpartitioner".
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yogib-itsme

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« Reply #77 on: August 19, 2008, 07:29:00 AM »

QUOTE(kingroach @ Aug 18 2008, 12:16 AM) View Post

Now, turn on G drive and format both F and G drive using "xbpartitioner".


Just reporting back the results for others:

Turning on nkpatcher .67 did not really help me as UnleashX refused to give me "G" even after enabling it in the settings/storage menu. Enabling Nkpatcher .67 did however increase F: to 180+Gb.  (size of partition 6+7).

After formatting with UnleashX I ended up with a big partition 6 (F) with 180Gb. (16kb clusters). Because I was afraid of data corruption, I repartitioned/formated with xboxpartitioner to 120Gb F: and 50Gb G:

This seems to work in both UnleashX and XBMC...

Now I'm ftping back 50Gb...
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AZImmortal

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Ndure Installer for PC 3.1
« Reply #78 on: October 11, 2008, 02:59:00 AM »

Hey everyone, I just used the Ndure installer for the first time and I was able to successfully softmod my Xbox, but I didn't realize until afterwards that I was selecting too many options to allow for booting to the MS dash with the eject button.  How would I go about installing the mod correctly now to allow for dual booting?  I tried re-using the installer to create the appropriate files on my computer, and then I ftp'ed into the real C:, deleted everything, and uploaded the newly created C:, but I'm assuming that this wasn't the right thing to do because it didn't work (I get a service error when booting with the eject button).  I can still boot into my regular dash with the power button, so I'm not too alarmed (yet), but I'd like to get this working.  Thanks.
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ldotsfan

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« Reply #79 on: October 11, 2008, 08:05:00 AM »

1. Backup your eeprom with e:\ndts\default.xbe and ftp to PC first.
2. Do you have a source of msdash files ver 5960? CASH 1.1 disc or Slayer's 2.7 will have those.

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ldotsfan

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« Reply #80 on: October 11, 2008, 08:04:00 PM »

Try E:\NKP11 for the eeprom location.

Next steps:
1. Disable shadow C through executing ndts's default.xbe
2. Ftp msdash files over to C drive.
3. Select nkpatcher retail setup in the installer. (Check the document that comes with kingroach installer)
4. Ftp contents of C folder created by Kingroach's Ndure installer to C drive, ensure ernie.xtf is copied over before xbox.xtf to hdd, both files are in xodash folder. Allow it to override any existing files.
5. Ftp contents of E folder over to E drive.

There might be a way to do it from within ndts itself but I can't recall now. Maybe if kingroach himself comes by, he'll be able to advise.
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AZImmortal

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« Reply #81 on: October 12, 2008, 03:00:00 AM »

In Slayer's 2.7, the msdash files are located at "/SYSTEM/ALL/c/", correct?  Also, do these options look ok for the installer?  Am I supposed to select Core files as well?  And I'm choosing my own kernel in the selection?

IPB Image

Thanks.
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ldotsfan

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« Reply #82 on: October 12, 2008, 07:26:00 AM »

QUOTE(AZImmortal @ Oct 12 2008, 05:36 PM) View Post

In Slayer's 2.7, the msdash files are located at "/SYSTEM/ALL/c/", correct?  Also, do these options look ok for the installer?  Am I supposed to select Core files as well?  And I'm choosing my own kernel in the selection?

Thanks.

1. dash location is correct.
2. Options look Ok, you can refer to the pdf documentation or mouse-over the options.
3. If you know the kernel version, select the specific one. Otherwise generic one will be applied.
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ldotsfan

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« Reply #83 on: October 13, 2008, 06:37:00 AM »

QUOTE(AZImmortal @ Oct 13 2008, 03:14 PM) View Post

I tried to follow your directions, but when I got to overwriting the retail dash files with the ndure ones, I think the C: drive was too full and didn't allow all of the files to transfer over.  I didn't realize this until after I restarted the Xbox, and now it can't get past the flubber animation. sad.gif I guess I'll have to recover the hard drive now, but is the C: drive getting too full a known problem?

1. Did you delete away everything on C drive prior to the copying of files?
2. Not to worry, with eeprom.bin on PC, you can always use xboxhdm to recover.
3. I think the pdf documentation mentioned about this:
CODE

First make sure that you do not have a 4 MB file called "settings_adoc.xip" in xboxdashdata.185EAD00 in "C" folder or C drive. If there is the 4 MB file, then delete it (but don't delete it if it's smaller)

Did you get down to reading the pdf before starting?
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ldotsfan

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« Reply #84 on: October 14, 2008, 06:10:00 AM »

QUOTE(AZImmortal @ Oct 14 2008, 12:43 AM) View Post

I did read the pdf before starting, and I do remember reading the part about settings_adoc.xip, but forgot to check it when it came time to delete everything in the C: drive, which I did.  Could that be the cause of the C: drive becoming full?  Also, just for my own education, is there a reason why ernie.xtf has to be transferred before xbox.xtf?

Not possible to tell now unless you have a file listing of C drive. Ernie.xtf before xbox.xtf? http://xguides.xbox-...ure XBE Exploit
something to do with the font exploit itself. Resultant is a blank screen.
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Heimdall

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« Reply #85 on: October 19, 2008, 06:57:00 PM »

QUOTE
What happens if the XBMC does not start and the default.XBE is overwritten with the XBMC one (I plan to use the XBMC Shortcut utility)?


You can boot using Frosty's or Slayers or CASH, or any boot disc, and use ftp to fix the problem.

QUOTE
The file called shadowc_off.bin can be any file with that name or there is a dedicated one ?


Any file. Why do you want to disable virtual C?

QUOTE
I've read that for having a shadow C write enble, I have to replace the shadowC.IMG with the one on the computer crated under NDURE\C\SHADOWC. Is this because the SHADOWC.IMG on the E folder is read only ?
What happens if I write a wrong file ?


Not sure what you mean. The standard virtual C is created in NDURE\C\ShadowC\, and is writeable. You just copy it across as part of the NDURE softmod.
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miazza

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« Reply #86 on: October 24, 2008, 11:48:00 AM »

Thanks for the help.
I have now installed XBMC as a default dash and I also decided that the Shadow C is not a major Issue because the file image was only 64 Mb.

When I use the default.xbe in the ndts folder, i see that there are about 250 Mb free space.
Does this mean that i can have a shadow C of 200Mb ?

Thanks

miazza
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ldotsfan

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« Reply #87 on: October 25, 2008, 05:58:00 PM »

QUOTE(miazza @ Oct 25 2008, 02:24 AM) View Post

Thanks for the help.
I have now installed XBMC as a default dash and I also decided that the Shadow C is not a major Issue because the file image was only 64 Mb.

When I use the default.xbe in the ndts folder, i see that there are about 250 Mb free space.
Does this mean that i can have a shadow C of 200Mb ?

Thanks

miazza

When you run ndts default.xbe you can see shadowC.img somewhere on C drive.
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stetho80

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« Reply #88 on: October 27, 2008, 03:46:00 PM »

QUOTE(kingroach @ Sep 1 2007, 01:46 AM) View Post

I just updated the Ndure 3.0 installer to 3.1.. The main change is the Nkpatcher 11_U04.. xman954's new nkpatcher warrented a new release.. main changes are:

NKpatcher 11_U04: Better nkpatcher with more functions. This version of nkpatcher is more modular. Its possible to change LED/Video/Fan/dashboard path/Retail-Basic settings on the fly by placing runtime config files in E:\NKP11\ folder.For a better description and changelog read NKP11_U04 readme.

Basic/Retail Option: Switching between Basic and Retail is done by nkpatcher. Setup creates same set of files for both installation.

XBOXHDM Installer: Fixed xboxhdm script bugs.

Clock Check: Clock check is disabled by default. It can be enabled by selectiong "enable clock check" option in softmod and nkpatcher settings.

eeprom backup: instead of evox.. this release includes eeprom_reader by xman954.. Which will backup the eeprom in E:\NKP11\ folder.. virtual eeprom also been moved to E:\NKP11\ so just backing up the eeprom will take care of virtual eeprom.

Ndure Installer: Completely recoded. Its more flexible and esier to use. No need to select kernel separately for font and ST.DB, selecting kernel once will reflect changes on other settings.

IPB Image
IPB Image


hey im new here so go easy!!
i have modded a few xboxs now over the years but am doing a few more, due to lack of funds and blank cd's i have made my usb flash drive bootable with "unetbootin-windows-282.exe" it boots fine but it cant find the cd "cos its not there lol"

anybody got any sugestions!!!!  i would like to be able to change the scripts myself but not so confident is this going to be a mammoth task or is it going to be as simple as changing paths in some file to look for usb instead of cd dev!! ph34r.gif  biggrin.gif  hey my first post on here i normaly find what i want without asking ;-)
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kingroach

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« Reply #89 on: October 28, 2008, 12:03:00 AM »

There is no direct port of xboxhdm for usb.. you can check out this usb edition:

http://forums.xbox-s...howtopic=649031
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