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Author Topic: Nkpatcher 11 ?  (Read 1187 times)

xman954

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Nkpatcher 11 ?
« on: October 17, 2005, 11:34:00 AM »

great news
now have a working nkpatcher with a boot order 1,2 or 3
it tests each dash_path and if it's there it will boot that dash

also it now uses a external run time config file.
with some of the most usefull settings (allmost done),
if the config file is present it will use it, if not it will use the compiled options
will need some testers let so me know if you want to try it.. smile.gif
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Horscht

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Nkpatcher 11 ?
« Reply #1 on: October 17, 2005, 11:57:00 AM »

Well, If i knew how to compile it myself, I would be willing to test it (PAL xbox, 1.6). Or a simple batch file that would allow me to compile an nkpatcher by doubleclicking the bat. I think I might be able to test. I usualy had problems compiling with NASM
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deadparrot

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Nkpatcher 11 ?
« Reply #2 on: October 17, 2005, 12:43:00 PM »

I would very much like to test it.

Horscht, I use the GUI developed by AustralianRat (I think that's right) for compiling.  It works very nicely.  Also, you only need XBEDUMP and NASAM to compile with it, so no other XDK stuff...
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Horscht

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Nkpatcher 11 ?
« Reply #3 on: October 17, 2005, 12:46:00 PM »

deadparrot: I doubt I could use that tool, as xman's Nkpatcher would have new/different options. I am willing to try it out tho, so I am offering to test.  If I can't get it to compile I can still cry for help  tongue.gif
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deadparrot

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Nkpatcher 11 ?
« Reply #4 on: October 17, 2005, 01:18:00 PM »

True.  Didn't think about that.  Maybe we can bug him into a new version  biggrin.gif  
Guess I'll have to learn how to do it manually.  Can't be that bad, right?
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DaddyJ

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Nkpatcher 11 ?
« Reply #5 on: October 17, 2005, 01:23:00 PM »

<~~~Wants it  tongue.gif

Am I going to have to update NKP-Config again xman    jester.gif
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krayzie

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Nkpatcher 11 ?
« Reply #6 on: October 17, 2005, 02:17:00 PM »

I'm sure xman includes nasm and xbedump along with a batch file to easy compile just like he did with the nkp10+ release. Otherwise just take those three files from the nkp10+ setup. Takes just 2 clicks to create a nice default.xbe. And offcourse I'm in too!
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xman954

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Nkpatcher 11 ?
« Reply #7 on: October 18, 2005, 12:58:00 AM »

you got it..... smile.gif
@jonels thats a idea...
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dumdasme

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Nkpatcher 11 ?
« Reply #8 on: October 18, 2005, 03:39:00 PM »

If you still need testers, I'm willing.
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dumdasme

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Nkpatcher 11 ?
« Reply #9 on: October 18, 2005, 08:59:00 PM »

Something I would like to see is the ability to use one of those button combo's to shutdown the xbox.
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cmiz

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Nkpatcher 11 ?
« Reply #10 on: October 19, 2005, 07:28:00 AM »

i can test it if you'd like
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NICNAC

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Nkpatcher 11 ?
« Reply #11 on: October 20, 2005, 04:20:00 PM »

I'm willing to test this on my two boxes.

AU 1.0 and au 1.6

and seeing as how this seems to be a feature request tread, how about (if possible) an xbox remote initiated shutdown maybe something like holddown 'display' for 3 sec's

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Kallstar

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Nkpatcher 11 ?
« Reply #12 on: October 22, 2005, 02:06:00 AM »

i've been holding my breath for nkpatcher11 for quite some time now.. Using it since the first day nkpatcher8 source was made available to compile smile.gif
Biggest/almost only thing i've wanted since 10, Auto Dismount of games on IGR!!!

Have a few other suggestions though, why have a limit of only 3 dashes to check, perhaps it should cycle through a whole bunch of ones.. or at least the very popular ones before it gives up (E:\dashboard\default.xbe, E:\apps\xbmc\default.xbe, F:\apps\xbmc\default.xbe) who doesnt have xbmc lol..

Also wondering if it would be possible to completely internalize the function of the attach.xbe file (that mounts iso's to a virtual dvdrom) or at least make nkpatcher automatically create it for new game folders with an ISO and missing attach.xbe (renamed to default.xbe of course)
Perhaps just a modified version of the attach.xbe that would register the folder name as its title ID. (I just HATE having to edit it every time)
Or perhaps just a convenient little tool to create the attach.xbe, like the UIX Shortcut maker..
also wondered if its possible to have it aquire the image to use in the attach.xbe perhaps upon the first time it mounts the game.. i notice if i use the ripper that was rlsed with nkpatcher8 it creates an attach.xbe with the title image and id.

Lastly code built in to where if you try to transfer an iso that is bigger than 4gigs that it autosplits it like the ripper. kind of like how xbmc auto truncates long filenames. (perhaps that should be a request for xbmc smile.gif

thats pretty much my wish list, not sure exactly how much of it might be possible, but i thought i'd throw it all out there. I absolutely love all the work you guys have done, my xbox wouldnt be complete without nkpatcher and all of its amazing features. Keep up the great great GREAT work smile.gif
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Australian Rat

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Nkpatcher 11 ?
« Reply #13 on: October 22, 2005, 06:49:00 AM »

Who's bugging me for a new version? tongue.gif

DaddyJ would be a better person to bug, he's still up to creating GUIs I think.  Plus I haven't got the time at the moment to do it.

Guess you'll have to learn to do it manually then tongue.gif
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xman954

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Nkpatcher 11 ?
« Reply #14 on: October 22, 2005, 04:19:00 PM »

thanks to all the tested and reported back..
all bugs fixed (AFAIK)
some new things added.
now has option to tray boot with OPEN_DASH_WITH_NKP (full NKP options OR habibi and NO NKP when tray booting)
all dash path's are tested if not there it will move on to the next
if finds no dashes at all it will try to boot a habibi disk
(if tray open dash is not there it will signal with orange red green led and look to the normal 3 boot dashes)
the MSdash path is fully tested in the clock check.
the files are where you got the test code (just replace with new b02 files)
let me know if you find anything wrong.

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