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Author Topic: Ndure Installer For Pc  (Read 2651 times)

kingroach

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« Reply #45 on: June 22, 2005, 08:48:00 PM »

yah shadowc or any other junk.. dry.gif
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ipodder2003

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« Reply #46 on: June 22, 2005, 10:41:00 PM »

A dummy.bin file plus some ebay pictures leaves my C with .1 kb free biggrin.gif
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Cio

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« Reply #47 on: June 23, 2005, 06:01:00 AM »

QUOTE(devz3ro @ Jun 21 2005, 09:32 AM)
Iriez and I are over-looking this for a "usual places" release
*



halfway thru the thread, and quite a lot after i first pointed out that ndure basic files existed and thus could be used in the same way UXE complete is used by most first time softmodders now.

But hope to see something up soon, at least the work will be able to benefit more ppl now.

Still, i think a nice savegame installer or even a simple NKpatcher bootstrap + small boot ISO to get all this going from the xbox itself would be very nice.
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=jenipapo=

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« Reply #48 on: June 23, 2005, 06:49:00 AM »

Hi,
Thx kingroach for the Ndure.
I'll try it this weekend.
Could got it after lost some time.

thx,

Jenny
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kingroach

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« Reply #49 on: June 23, 2005, 09:51:00 AM »

Triggurnum is making a gamesave instaleer for Ndure.. But It wont contain the Pre-live fonts.. users need to ftp that..

I chaanged the download page  and made it like triggurnums page and blackwars installer page.. so it should be much more easier to get the files now.
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eh.

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« Reply #50 on: June 23, 2005, 11:36:00 AM »

@ipodder2003: your "noob simulation" testing is excellent! (The first post was updated re. a new version being available, that implements ShadowC, so maybe try that next.) biggrin.gif

I just tried 1.5 (only on my PC so far) re:
QUOTE(eh. @ Jun 21 2005, 09:05/10:21 AM)
Glitch:

I tried the awesome "M$ dash conversion" feature; copied my 5960 (185ead00) to a folder, chose that folder name and it added the files into a sub-folder named C.

No worries: I then deleted that C folder, re-ran it, manually removed the '/C' it appended to the folder name and it worked as expected.

Suggestions:

1: could this particular aspect of the installer also create the shadowc.img (that would nearly fill the C-partition)* so that the user wouldn't subsequently be at risk of dashupdate.xbe clobbering it entirely (unless they decide not to ftp the shadowc.img over)?

2: I haven't checked, but if the virtualEEPROM isn't enabled already could it be (and pre-named) but not actually created, so that a "non-overwritable" virtualEEPROM results?

3: could the "retail" setup be the default (instead of the "basic") so the user must uncheck things if they decide not to have the settings required for that?
*
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* It wasn't discussed in the original thread, but for the "retail" setup (with stock xboxdashdata.185ead00 and no fonts folder in C) dashupdate.xbe only clobbers the entire softmod if there's 32MB or more free in C and it isn't aborted in time.  (With less free, as was discussed, it clobbers the /C/xboxdashdata.185ead00 folder and contents).

Addendum: In the latter case (or if it's aborted in time), the tray-closed softmod boot remains operational and would be used to re-instate the open-tray retail boot (by deleting the resultant fonts.du and xboxdashdat.du folders then recovering the stock xboxdashdata.185ead00 folder from backup).
*
@kingroach: so it's not a glitch (it's by design); apologies.  Hopefully it was "just a me thing" that others wont do ... but (if you haven't yet) maybe it would be worthwhile clarifing in the readme's "Patching C drive files" section?

(I was smarter with 1.5, first creating a folder named C and then browsing to its container folder. wink.gif)

Thanks for implementing '1:', confirming '2:' and looking into '3:'.
___
Btw, I suspect 1.5's shadowc/filler1.img is a too advanced for most to use correctly (without a spoon or hand-hold)...
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RiceCake

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« Reply #51 on: June 23, 2005, 12:28:00 PM »

"there's 32MB or more free in C and it isn't aborted in time"

Hehe, and I've been using boXplorer to basically kill my C drive by copying over files until it fails. 0 bytes free space every time smile.gif.
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eh.

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« Reply #52 on: June 23, 2005, 12:29:00 PM »

QUOTE(kingroach @ Jun 22 2005, 12:13 PM)
does dashupdate.xbe first delet C:/fonts and C:/xboxdashdat.xxx and then create xboxdashdat.du or It first creates xboxdashdat.du and then deletes previous dashboard..

I dont think there will be another update.. since Conker was last XBL punch and it didnt have any updates..
*
I don't know the sequence of those events; are you thinking there may be a way to prevent it creating the .du directories?

I think there will be another update (maybe for 360 coexistance). tongue.gif
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In case anyone's not aware, Live 1.0 dashupdate.xbe's aren't a concern for Ndure "retail" setups but the many Live 2.0 and 3.0 dashupdate.xbe's are (per versions 17e4cd00, 17f14d00, 185a6100 and especially 185ead00 currently).
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Cio

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« Reply #53 on: June 23, 2005, 12:22:00 PM »

xodash\audio
xodash\media
xodash\update.xbe

are not needed to support the retail or modded boot state

However, it puzzles me if/how/when these files are called upon with XBL, since i cant see how they would be called upon (xonlinedash.xbe cant be booted)

Update.xbe, the xodash\media\content\savedgame\  folder(?) and the retail fonts provide content DL support..

xodash\audio would provide the chimes etc in game..(?)

But \xodash\media\[xbg/xbx] is only called upon by xonlinedash.xbe when booted from \xodash\ and it cant be booted from there! (hang due to hacked fonts)


If someone could clear up what files are needed for content DL support that would be nice.

And if the chimes from xodash\audio are used in game/normal M$ dash, cause if they are only used in xonlinedash.xbe there pointless to have.


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anjilslaire

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« Reply #54 on: June 23, 2005, 01:14:00 PM »

QUOTE(kingroach @ Jun 23 2005, 11:02 AM)
Triggurnum is making a gamesave instaleer for Ndure.. But It wont contain the Pre-live fonts.. users need to ftp that..

I chaanged the download page  and made it like triggurnums page and blackwars installer page.. so it should be much more easier to get the files now.
*


Ah, just discovered, the source isn't properly viewable in Firefox 1.04. Was pulling my hair out until I gave IE a shot dry.gif

Good work, just a heads up for the firefox users out there.
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Cio

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« Reply #55 on: June 23, 2005, 12:42:00 PM »

dry.gif
Since when does IE allow more info to be viewed then Firefox...
Anyway, i already pm'ed kingroach about the exact same thing (asked him to add a flag to remove the dot.TK frame blocking fire fox users to properly read the source)
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kingroach

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« Reply #56 on: June 23, 2005, 01:38:00 PM »

hmm.. I dont get any .tk frames.. but may be because I am using a 300KB hosts file that blocks almost all ad sites out there.. so I never see any ads.. smile.gif

I will just change the link in my sig to : http://mysite.verizon.net/vze6qvmn/

thats the actual url which is hosted in my ISP so  there is no ad or frame issues..
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eh.

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« Reply #57 on: June 23, 2005, 01:10:00 PM »

wink.gif
---
@DaddyJ: although accessing C during retail mode could be done, any solution to the problem would ideally be pre-done (by the installer).  I'm hoping someone reading this thread will potentially think of a way; only those that try to make progress can ever achieve that though, of course...
---
@krayzie: your reply was partly an assist! biggrin.gif
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DaddyJ

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« Reply #58 on: June 23, 2005, 01:30:00 PM »

@eh.

I was only suggesting that in a perfectly un-moddified state, m$ kept there access to C down to a minimum.


I have a few ideas in my mind, but nothing set in stone....
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ipodder2003

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« Reply #59 on: June 23, 2005, 02:44:00 PM »

QUOTE(eh. @ Jun 23 2005, 12:11 PM)
@ipodder2003: your "noob simulation" testing is excellent! (The first post was updated re. a new version being available, that implements ShadowC, so maybe try that next.) biggrin.gif


Glad I was able to help biggrin.gif  I'll give the shadow C a shot.  For record, the way it got trashed was using the troubleshooter on Halo 2.  I was just testing every possible Live feature, and that was the on that did it.
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