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Author Topic: Vga Sog Support For Nkpatcher10  (Read 1113 times)

posti

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Vga Sog Support For Nkpatcher10
« Reply #75 on: September 25, 2005, 12:25:00 PM »

Also RGB patch (VIDEO_FORCE_RGB) is not working with v1.6 xbox with XCALIBUR video encoder on Retail 5838.01 bios. Progressive patch does work.
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posti

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Vga Sog Support For Nkpatcher10
« Reply #76 on: September 25, 2005, 12:54:00 PM »

Picture is just really really green smile.gif I have two xboxes one v1.3 running with modchip vga patched ind-bios. Plan to softmod that with nkpatched in couple of days to test. But i used same cables etc with hdpack and picture is all green with v1.6 xbox when i use rgb patching.
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dr_oldschool

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Vga Sog Support For Nkpatcher10
« Reply #77 on: September 26, 2005, 01:35:00 AM »

QUOTE(Cio @ Sep 23 2005, 01:22 AM)
If it helpes, i got a 1.1 with conexant and VIDEO_FORCE_PROGRESSIVE works great. Cant test VIDEO_FORCE_RGB since i use an x2VGA.
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No, this is about VIDEO_FORCE_RGB.

QUOTE(posti @ Sep 25 2005, 03:27 PM)
Just wondering would it possible to make xbox unofficially support (PAL progressive) 576p with this patch somehow?
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No.

QUOTE(posti @ Sep 25 2005, 09:36 PM)
Also RGB patch (VIDEO_FORCE_RGB) is not working with v1.6 xbox with XCALIBUR video encoder on Retail 5838.01 bios. Progressive patch does work.
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Yep, I'm aware of that. jarpatus pointed that out earlier.

Based on user feedback VIDEO_FORCE_RGB works only with Focus encoder boxes. I have a version that might work with Conexant but need someone to test and verify that before posting it here.
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posti

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Vga Sog Support For Nkpatcher10
« Reply #78 on: September 27, 2005, 08:09:00 AM »

Any change you might add check that if xbox is in pal mode it wouldn't use progressive patching nor rgb patch? Sometimes i change my xbox to use pal mode when i take my xbox somewhere where ntsc isn't working. And now it patches pal xbox to 480p too smile.gif Cutting lower part of screen away.. no biggie but when you update your patch might want to add check to ignore atleast progressive patch if xbox is using pal smile.gif
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Cio

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Vga Sog Support For Nkpatcher10
« Reply #79 on: September 27, 2005, 09:16:00 AM »

Fixing "the bug" where PAL resolutions forced to 480p cause the bottum of the screen to "vanish" would also allow baldurs gate to run properly.
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dr_oldschool

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Vga Sog Support For Nkpatcher10
« Reply #80 on: September 27, 2005, 09:39:00 AM »

@posti:
What do you mean by "xbox is in pal mode"? Console region or game video mode?
VIDEO patches are only done when HDTV AV pack is detected. So if you connect it to PAL TV via SCART cable for example, no video patching is done. Are you running the latest version?
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TB_88

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Vga Sog Support For Nkpatcher10
« Reply #81 on: September 27, 2005, 01:44:00 PM »

I get all red too.. V1.1
hehe my box is allready hard modded, but to get VGA in those few games this is the only solution.
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TB_88

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Vga Sog Support For Nkpatcher10
« Reply #82 on: September 28, 2005, 11:17:00 AM »

have anyone come up with a solution?
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TB_88

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Vga Sog Support For Nkpatcher10
« Reply #83 on: October 01, 2005, 07:15:00 AM »

bump
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dr_oldschool

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Vga Sog Support For Nkpatcher10
« Reply #84 on: October 07, 2005, 03:38:00 AM »

@TB_88:
Thanks so much for coming here and whining/bumping.
But once I send you the version that is supposed to fix this Conexant RED issue I get no feedback from you.

Here's the version I sent out to TB_88 and Phr0zenPhara0 for testing with Conexant Xbox and have not heard back from them since.
Maybe someone with Conexant chip can verify if it fixes the RED color problem in previous version of the patch.
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Cio

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Vga Sog Support For Nkpatcher10
« Reply #85 on: October 07, 2005, 10:36:00 AM »

If anyone is willing to try this but doesn't have an extra video cable, i have one thats torn off at the plug, but you should be able to use it (assuming you have a SoG monitor and spare VGA connector).

Ill ship it for free in the netherlands, anywhere else pls let me know and ill look into shipment cost. Europe should be cheap anyway.

Edit: this is obviouly for those with a conexant video chip that are willing to test dr_oldschools new nkpatcher update (as the post above asks).
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TB_88

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Vga Sog Support For Nkpatcher10
« Reply #86 on: October 07, 2005, 05:04:00 PM »

Sorry for the "whine"...
I didn't know dr oldschool contacted me... ihis email came up as junk maill..
I checked this thread 4 days in a row before I stopped looking...
But I'm very pleased oldschool have taken his time into this..
will test tommorow.
I came from a party some minutes ago, so sleep is required...

regards
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TB_88

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Vga Sog Support For Nkpatcher10
« Reply #87 on: October 07, 2005, 06:12:00 PM »

tried it.. but my xbox just crash.. black screen, 1 of the leds are orange..
I tried everything, edited the config file and compiled 10 times, allways black screen... woeks with every nkpatcher xbe from jrayzire Ndure installer

does anyone know the default one for Krayzie_Ndure ...
I want RGB, progressive .. dash is at e:/dashboard/default.xbe
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TB_88

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Vga Sog Support For Nkpatcher10
« Reply #88 on: October 07, 2005, 06:33:00 PM »

only crash when %define VIDEO_FORCE_RGB enabled
%define VIDEO_FORCE_PROGRESSIVE works..
and yes tried them both together and not
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dr_oldschool

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Vga Sog Support For Nkpatcher10
« Reply #89 on: October 13, 2005, 02:12:00 AM »

Too bad it crashes.The code seems to be right, but since I don't have the box with Conexant chip, I can't debug it.
I'm leaving http://pow.za.net/nkpatcher10-vga7.diff.gz on server if anyone else with 1.0/1.1 xbox wants to give it a shot (be sure to have a way to recover from crash, like cold booting exploit game, dual-habibi with 2 nkpatchers installed, modchip, you name it).
The link in first post points to vga6 code (latest stable so to speak) that does not crash but has a RED color issue on 1.0/1.1 xboxes.

I doubt I'll be able to fix this so I'll leave my findings here:
CODE

D6 2E 32 3C 3E 40 C4 C6 CE A0 9E 9C 6C
0C AD 48 90 8C 8C 01 9C E1 8C 00 00 46
0C AA-49 90 8C 8C 01 9C E1 21 00 00 46
0C AB 49 90 8C-8C 01 9C E1 21 00 00 46

These appear to be Conexant video registers (search kernel for hex). Kernels 3944-5101 will have this value).
Each line is for one video mode. Might be 1080i, 640x480p, 720x480p and 720p.
Original PiXEL's vga code had these changed a little - in 2nd through 4th lines 9C changed to 98. I think this is Conexant register IN_MODE and 0x98 means 24 bit RGB multiplexed. Got it from http://cvs.sourceforge.net/viewcvs.py/xbox-linux/cromwell/drivers/video/conexant.c?rev=1.9&view=auto. I'm not 100% sure though since xbox-linux conexant driver has more registers.

Anyway, what vga7 code does is it simply changes these.
CODE

   mov   bl,98h; patch conexant registers (for proper rgb?)
   mov   byte [ecx+edx+20],bl
   mov   byte [ecx+edx+33],bl
   mov   byte [ecx+edx+46],bl

Why it crashes I have no idea.
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