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Author Topic: Nkpatcher 9.0 & 10.0  (Read 829 times)

arcus

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Nkpatcher 9.0 & 10.0
« Reply #150 on: January 05, 2005, 09:34:00 PM »

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steinarne

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Nkpatcher 9.0 & 10.0
« Reply #151 on: January 05, 2005, 10:34:00 PM »

QUOTE(steinarne @ Jan 6 2005, 12:24 AM)
ok, here is something i couldnt figure out:
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arcus

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Nkpatcher 9.0 & 10.0
« Reply #152 on: January 05, 2005, 11:56:00 PM »

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This is may config file:
%ifndef CONFIG_INC
%define CONFIG_INC

;;; --------------------------------------------------------------------------
;;; Configuration for nkpatcher
;;; --------------------------------------------------------------------------

;;; Dashboard path

%define DASHBOARD_PATH '\Device\Harddisk0\Partition1\UDATA\21585554\000000000000\evoxdash.xbe'
   

;;; Reset-on-eject behaviour:   
;;;
;;; EJECT_FIX = Never reset on eject.
;;; CD_DVD_ALWAYS_ROE = Always reset on eject for CD/DVD loaded XBEs, never
;;;                     reset on eject for hard disk loaded XBEs.
;;;
;;; Default is to never reset on eject for hard disk loaded XBEs, but reset
;;; on eject CD/DVD loaded XBEs based on the ROE flag in the XBE header.

; %define EJECT_FIX
; %define CD_DVD_ALWAYS_ROE

   
;;; Automatic game region settings:
;;;
;;; GAME_REGION_AUTO = Set game region automatically based on the game region
;;;                    field in XBE header. Since the header may have several
;;;                    regions enabled there's a choice to be made. First
;;;                    tried is the game region from EEPROM, then the primary
;;;                    through tertiary regions below.
;;; GAME_REGION_IGNORE_REAL = Ignore the region stored in EEPROM and only
;;;                           use primary through tertiary regions below.
;;;
;;; Default is to use only the game region stored in the EEPROM and not
;;; change it.

%define GAME_REGION_AUTO
; %define GAME_REGION_IGNORE_REAL
   
%ifdef GAME_REGION_AUTO

;;; Game regions:
;;;
;;; 1 = North America
;;; 2 = Japan
;;; 4 = Rest of world

%define GAME_REGION_PRIMARY   4
%define GAME_REGION_SECONDARY   1
%define GAME_REGION_TERTIARY   2

%endif   ; GAME_REGION_AUTO


;;; In-Game Reset settings:   
;;;
;;; IGR = Enable IGR code
;;;
;;; Button combinations:
;;;   * triggers+back+start
;;;   * triggers+back+black
;;;   * triggers+start+black
;;;
;;; IGR_TO_DASHBOARD = Reset to dashboard, not DVD. Changed button combos:
;;;   * triggers+back+start to dashboard
;;;   * triggers+back+black to dashboard
;;;   * triggers+start+black to first DVD, then dashboard
;;;
;;; IGR_FULL_REBOOT = Do a full reboot instead of the default quick reboot.
;;;                   Some games hang (Soul Calibur 2 during a match) with
;;;                   quick reboot.
;;;
;;; IGR_MASTER_PORT #port_number = Only allow IGR from pad port #port_number,
;;;                                where #port_number is 0-3 (0 the left-most
;;;                                port, 3 the right-most.)
;;;
;;; IGR is not enabled by default.

%define IGR
%define IGR_TO_DASHBOARD
; %define IGR_FULL_REBOOT
; %define IGR_MASTER_PORT 0


;;; Xbox Live blocking:
;;;
;;; XBL_BLOCK = Enable blocking
;;;
;;; Blocking not enabled by default.

%define XBL_BLOCK


;;; Virtual/Shadow C drive:
;;;
;;; VIRTUAL_C_DRIVE #part_num = Enable virtual C drive. Access to the partition
;;;                   number #part_num will be redirected to file VIRTUAL_C_PATH,
;;;                   which must be an image of a raw FATX file system. Note that
;;;                   the usual C drive partition number is 2. However, you
;;;                   could replace any drive with a virtual drive. The feature
;;;                   name "virtual C" is thus a bit misleading, although there's
;;;                   not much point virtualizing any other drive.
;;;
;;; ACTUAL_C_DRIVE #part_num = Make the actual C drive appear as
;;;                            partition #part_num. This requires LBA48 patches
;;;                            enabled.
;;;
;;; Not enabled by default.

;%define VIRTUAL_C_DRIVE 2
; %define ACTUAL_C_DRIVE 7
;%define VIRTUAL_C_PATH '\Device\Harddisk0\Partition1\shadowc\shadowc.img'
; %define VIRTUAL_C_PATH '\Device\Harddisk0\Partition7\shadowc.img'




;;; Virtual CD/DVD drive:
;;;
;;; VIRTUAL_CDROM_DRIVE = Enable virtual C drive. This will create a virtual
;;;         device \Device\CdRom1 and link it to \Device\CdRom0
;;;         when an ISO image is attached to CdRom1 (through a system
;;;         call.)
;;;
;;; Not enabled by default.

;%define VIRTUAL_CDROM_DRIVE


;;; 48-bit Logical Block Addressing and partition table settings:
;;;
;;; LBA48 = Enable. Allows use of disk space beyond 137 GB. Only 32 bits are
;;;         actually used so maximum used disk size is now 2 TB.
;;;
;;; PARTITION_METHOD #method_num = Select partitioning scheme,
;;;         where #method_num is:
;;;         0, for only standard Xbox partitions i.e. no F or G drives
;;;         1, for partition 6 (F drive) takes rest of the drive (after standard)
;;;         2, for partition 6 takes up to 137 GB, partition 7 (G drive) rest
;;;         3, for partition 6 takes up to 137 GB, no partition 7
;;;
;;; Note that method 1 results in ".06 bios" and method 2 in ".67 bios".
;;;
;;; IGNORE_HD_PARTITION_TABLE = Don't use harddisk partition table even if it
;;;                             exists (on the first sector of the drive).
;;;
;;; LBA48 and partition table not enabled by default.

%define LBA48

; %define PARTITION_METHOD 0
%define PARTITION_METHOD 1
; %define PARTITION_METHOD 2
; %define PARTITION_METHOD 3

; %define IGNORE_HD_PARTITION_TABLE


;;; Virtual EEPROM settings:
;;;
;;; VIRTUAL_EEPROM = Enable. Access to the EEPROM through the kernel will be
;;;                  redirected to file VIRTUAL_EEPROM_PATH.
;;;
;;; ENABLE_REAL_EEPROM_WRITE = Enable writing to the real EEPROM.
;;;                  If the VIRTUAL_EEPROM_PATH file is not found nkpatcher (with
;;;                  VIRTUAL_EEPROM enabled) will default to using the real EEPROM,
;;;                  but writing disabled. If you want the writing enabled then
;;;                  use this option. The main purpose of having real writes
;;;                  disabled by default is that if you mistype the path in
;;;                  VIRTUAL_EEPROM_PATH then you might go messing with the real
;;;                  EEPROM thinking it was only the virtual.
;;;
;;; DISABLE_VIRTUAL_EEPROM_WRITE = Disable writing to the virtual EEPROM.
;;;
;;; Virtual EEPROM is disabled by default. Also note that normally you shouldn't
;;; define ENABLE_REAL_EEPROM_WRITE.

; %define VIRTUAL_EEPROM
;%define VIRTUAL_EEPROM_PATH '\Device\Harddisk0\Partition1\shadowc\eeprom.bin'
; %define DISABLE_VIRTUAL_EEPROM_WRITE
; %define ENABLE_REAL_EEPROM_WRITE


;;; nkpatcher Xbox application reboot behaviour after patching has been done:
;;;
;;; BOOT_DASH_ONLY = Don't boot DVD.
;;; NORMAL_BOOT_ALWAYS = Always boot first DVD then dashboard.
;;;
;;; default is to boot DVD first, unless doing IGR to dash.

; %define BOOT_DASH_ONLY
; %define NORMAL_BOOT_ALWAYS


;;; Patches inside INIT section (boot unlocked HDs etc.)
;;;
;;; INIT_SEC_PATCHES = enable
;;;
;;; Do NOT enable these for nkpatcher.xbe executed on the Xbox (will crash
;;; and/or weird behaviour.)

; %define INIT_SEC_PATCHES


;;; --------------------------------------------------------------------------
;;; Configuration end
;;; --------------------------------------------------------------------------

%endif ; CONFIG_INC
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krayzie

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Nkpatcher 9.0 & 10.0
« Reply #153 on: January 06, 2005, 12:00:00 AM »

QUOTE(arcus @ Jan 6 2005, 08:27 AM)
Now the nkpatcher work, but on eject tray not working, this reset the xbox after a seconds.
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arcus

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Nkpatcher 9.0 & 10.0
« Reply #154 on: January 06, 2005, 12:08:00 AM »

The igr works fine, i boot the game, and load the nkpatcher for evox, but i try to eject disc, in few seconds reboot....

My Xbox K:5838 (1.6) with smatxx v1 os v.3333
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krayzie

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Nkpatcher 9.0 & 10.0
« Reply #155 on: January 06, 2005, 12:12:00 AM »

QUOTE(arcus @ Jan 6 2005, 08:39 AM)
The igr works fine, i boot the game, and load the nkpatcher for evox, but i try to eject disc, in few seconds reboot....
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arcus

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Nkpatcher 9.0 & 10.0
« Reply #156 on: January 06, 2005, 12:25:00 AM »

No, i say that the game exploit now run the nkpatcher10, i compile it with  %define DASHBOARD_PATH '\Device\Harddisk0\Partition1\UDATA\21585554\000000000000\evoxdash.xbe', for run evox from gamesave, but it doesnt work how i supuse, i think that a bug because the xbox reset in 3-5 seconds (many time for reset).

I try with programs for eject tray, its the same thing....

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krayzie

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Nkpatcher 9.0 & 10.0
« Reply #157 on: January 06, 2005, 12:30:00 AM »

QUOTE(arcus @ Jan 6 2005, 08:56 AM)
No, i say that the game exploit now run the nkpatcher10, i compile it with  %define DASHBOARD_PATH '\Device\Harddisk0\Partition1\UDATA\21585554\000000000000\evoxdash.xbe', for run evox from gamesave, but it doesnt work how i supuse, i think that a bug because the xbox reset in 3-5 seconds (many time for reset).
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arcus

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Nkpatcher 9.0 & 10.0
« Reply #158 on: January 06, 2005, 12:36:00 AM »

Yes i try it too, but the same thing....
The dash init but on eject tray the xbox reset in 3 - 5 seconds.

I want the eject tray not reset the xbox.....
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krayzie

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Nkpatcher 9.0 & 10.0
« Reply #159 on: January 06, 2005, 12:38:00 AM »

QUOTE(arcus @ Jan 6 2005, 09:07 AM)
Yes i try it too, but the same thing....
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Vejita

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Nkpatcher 9.0 & 10.0
« Reply #160 on: January 06, 2005, 02:17:00 AM »

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steinarne

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Nkpatcher 9.0 & 10.0
« Reply #161 on: January 06, 2005, 03:29:00 AM »

IT WORKS!!!

i had only managed to pud dash on C: plus virtual C, this no dash to load...

i made a UXE folder in UDATA which contains dash, 200mb shadowc, and skins,
and it works great now. temporarily C on Z, but ill remove that right away before i burn this out on a installer cd for new hd's.

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devz3ro

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Nkpatcher 9.0 & 10.0
« Reply #162 on: January 06, 2005, 07:25:00 AM »

released uxe-complete-v0.2 to the usual places, I didn't get a chance to test it out yet, if someone could try it and post here, I would be very greatful. Lots changed, had some free time so I moved a lot of stuff around.

-devz3ro
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almirf

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Nkpatcher 9.0 & 10.0
« Reply #163 on: January 06, 2005, 08:42:00 AM »

Dear DevZ3ro !!


you  can tell me how i can take screenshots of sofwares and games of my xbox 1.6 when im running then ???

I tried with phoenix bios to loader 1,3.  but the screen is all shuffled


Thanks
Amir
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anjilslaire

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Nkpatcher 9.0 & 10.0
« Reply #164 on: January 06, 2005, 04:42:00 PM »

Great work,  devz3ro.
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