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Nkpatcher 9.0 & 10.0
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Topic: Nkpatcher 9.0 & 10.0 (Read 831 times)
adil786
Archived User
Sr. Member
Posts: 469
Nkpatcher 9.0 & 10.0
«
Reply #15 on:
December 22, 2004, 07:34:00 AM »
when it comes out, is there any advantages using this on a 1.4 box using currently pbl-lite?
thanks
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total_ass
Archived User
Hero Member
Posts: 1201
Nkpatcher 9.0 & 10.0
«
Reply #16 on:
December 22, 2004, 07:35:00 AM »
adil, read about the shadow C drive in the main nkpatcher topic.
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Flame2k
Archived User
Full Member
Posts: 152
Nkpatcher 9.0 & 10.0
«
Reply #17 on:
December 22, 2004, 08:22:00 AM »
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RolfLobker
Archived User
Full Member
Posts: 167
Nkpatcher 9.0 & 10.0
«
Reply #18 on:
December 22, 2004, 08:43:00 AM »
QUOTE(Angerwound @ Dec 22 2004, 03:47 PM)
Sounds like enough positive results for a release to me. I unfortunately have not had the pleasure to test NK9's LBA48 feature since my upgraded xbox is not here.
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adil786
Archived User
Sr. Member
Posts: 469
Nkpatcher 9.0 & 10.0
«
Reply #19 on:
December 22, 2004, 10:47:00 AM »
QUOTE(total_ass @ Dec 22 2004, 04:38 PM)
adil, read about the shadow C drive in the main nkpatcher topic.
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krayzie
Archived User
Hero Member
Posts: 3350
Nkpatcher 9.0 & 10.0
«
Reply #20 on:
December 22, 2004, 10:52:00 AM »
QUOTE(adil786 @ Dec 22 2004, 07:50 PM)
yo totalass wassup,
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EthanHunt_IMF
Archived User
Full Member
Posts: 141
Nkpatcher 9.0 & 10.0
«
Reply #21 on:
December 22, 2004, 11:50:00 AM »
QUOTE(BlackWar @ Dec 21 2004, 08:11 PM)
hot damn! I was a big fan of nkpatcher, but the only reason why I never used it was because of no lba48....it looks like the bios loaders just became out-dated. If everything is true with nkpatcher, what do you need a bios loader for?
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Yuyu
Archived User
Hero Member
Posts: 908
Nkpatcher 9.0 & 10.0
«
Reply #22 on:
December 22, 2004, 04:17:00 PM »
NKpathcher9 + UXE + Kai support in XBE applications have made modchips obsolete for me.
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fghjj
Archived User
Sr. Member
Posts: 288
Nkpatcher 9.0 & 10.0
«
Reply #23 on:
December 22, 2004, 07:35:00 PM »
QUOTE(Yuyu @ Dec 23 2004, 01:20 AM)
NKpathcher9 + UXE + Kai support in XBE applications have made modchips obsolete for me.
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BlackWar
Archived User
Sr. Member
Posts: 280
Nkpatcher 9.0 & 10.0
«
Reply #24 on:
December 22, 2004, 08:21:00 PM »
Hey, we all have our own tasts and preferance. Those are not a problem. What a person chooses is their business, but when someone says one is better then the other, then there is a problem. They both have thier strong points and weak points.
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garyopa
Archived User
Sr. Member
Posts: 410
Nkpatcher 9.0 & 10.0
«
Reply #25 on:
December 23, 2004, 10:51:00 AM »
Will the BUG of no HD cable support be fixed in v9.0?
I tried v8.1 with SVIDEO cable works great. NORMAL cable works great.
Plug in HD cable, and get nothing but WAVY lines on startup.
Any solutions? Or ideas?
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chilin_dude
Archived User
Hero Member
Posts: 3068
Nkpatcher 9.0 & 10.0
«
Reply #26 on:
December 23, 2004, 12:50:00 PM »
QUOTE(Iriez @ Dec 22 2004, 08:30 AM)
Thought i would let the users know that I've been testing the lba48 (160 gig with nkpatcher 9) and everything appears to be smooth. No data corruption so far...
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EthanHunt_IMF
Archived User
Full Member
Posts: 141
Nkpatcher 9.0 & 10.0
«
Reply #27 on:
December 23, 2004, 01:35:00 PM »
QUOTE(wrayal @ Dec 22 2004, 11:17 PM)
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eh.
Archived User
Hero Member
Posts: 529
Nkpatcher 9.0 & 10.0
«
Reply #28 on:
December 23, 2004, 02:57:00 PM »
wrayal's referring to the occasional situation where someone causes their UDE/2/UXE install to stop booting, THEN allows their box's capacitor to drain (so even originals no longer work) eh.
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wafflezone
Archived User
Jr. Member
Posts: 71
Nkpatcher 9.0 & 10.0
«
Reply #29 on:
December 23, 2004, 09:28:00 PM »
QUOTE(eh. @ Dec 23 2004, 11:28 PM)
wrayal's referring to the occasional situation where someone causes their UDE/2/UXE install to stop booting, THEN allows their box's capacitor to drain (so even originals no longer work) eh.
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xboxscene.org forums
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OG Xbox Forums
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No-Modchip Hacks (exploits)
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XBE Exploits
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Nkpatcher 9.0 & 10.0