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Author Topic: Hulk, The Special Edition  (Read 526 times)

PedrosPad

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Hulk, The Special Edition
« Reply #270 on: October 25, 2004, 01:54:00 AM »

QUOTE (Kthulu @ Oct 25 2004, 04:04 AM)
are there any versions of CDX that are signed and flagged for DVD-ROM media?

Not that I've seen, and I've been keeping an eye out wink.gif
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patto

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Hulk, The Special Edition
« Reply #271 on: October 25, 2004, 09:56:00 AM »

we need everyone to go on an xbe hunt
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devlkore

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Hulk, The Special Edition
« Reply #272 on: October 30, 2004, 07:15:00 AM »

I just read through about a billion pages and this is all very interesting.

Someone earlier mentioned putting code into an audio track on a CD and seeing if it could cause something exploitable when played (not when copied). I too wonder if this is possible, since MS can't sign/verify CD tracks.

Also, I'm pretty confident that this won't work, but is it possible to change the booktype of a DVD+R to Xbox-DVD and if so could this help in any of this?

Keep up the good work, BYEEEEE!!
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eh.

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Hulk, The Special Edition
« Reply #273 on: January 01, 2005, 07:41:00 PM »

I was PM'd about how this was tested; since it might also be of interest to others, here's how I did it via the HDD originally (IIRC) eh...

i) obtained the HULK's xboxdash.xbe from the DVD
   (you could make it with the root post's .zip's .exe and 1012a700's xboxdash.xbe)

ii) hex'd that to change its /fonts references to be /f8nts and habibi signed it

iii) created /C/f8nts and /C/xboxdashdata.10202100 directories
   (they coexisted with whatever was already in /C)

iv) copied the 2 retail .xtf's from /C/fonts into /C/f8nts
   (it doesn't matter which post-live release it is, sfaik)

v) copied the 20 retail 4920 xboxdashdata .xip's into /C/xboxdashdata.10202100
   (it doesn't matter which release of 4920 it is, sfaik)

v) overwrote the corresponding .xip's with the HULK's from the DVD
   (this is optional, so no worries if you don't have the DVD)

vi) added the hex'd HULK xboxdash.xbe to my (evoX) menu and ran it.

____
rmenhal's associated ST.DB is linked here eh.
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eh.

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Hulk, The Special Edition
« Reply #274 on: January 02, 2005, 01:07:00 PM »

(Clarification: I realize there are easier ways to do this [especially via chip, tsop or nkpatcher8+] but I only have exploit access and this is my recollection of the method used at the time eh.)
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bipolardragon

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Hulk, The Special Edition
« Reply #275 on: January 02, 2005, 03:15:00 PM »

I wonder if Idots is around here still, if he was he could help you put it into a package, lol. Or..... you could try building your own package, but I think the dvdrw would be the better way of going with this exploit.
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Keo-Keo

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Hulk, The Special Edition
« Reply #276 on: January 02, 2005, 03:28:00 PM »

QUOTE(bipolardragon @ Jan 2 2005, 11:46 PM)
I wonder if Idots is around here still, if he was he could help you put it into a package, lol. Or..... you could try building your own package, but I think the dvdrw would be the better way of going with this exploit.
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eh.

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Hulk, The Special Edition
« Reply #277 on: January 03, 2005, 09:11:00 AM »

Thanks for the idea and offer dudes but (IMO) this isn't package material eh.  (I posted the steps above merely to assist others with trying the 5680 dash for themselves, and/or understanding the concept.)
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kingroach

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Hulk, The Special Edition
« Reply #278 on: January 03, 2005, 11:17:00 AM »

I was reading about how downloaded .wma files from kazaa and other file sharing clients can be dangerous. The article said the networks are flodded with scripted .wma files and as soon as you try to play the files, they installs spyware in the pc. I was think if its possible to make scripted .wma files with exploted files in the cd and when we play the .wma file from cd, the file will copy the exploted files to apopriate directory of hard drive. I dont know if .wma files behaves same in xbox as pc.

*the article is in pcworld.com*
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scimitar116

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Hulk, The Special Edition
« Reply #279 on: January 03, 2005, 11:25:00 AM »

ha ya i read the same article yesterday, and thought the same thing,, but i dont think it will work, because the scripts ran thru a flaw in the DRM (Digital Rights Management) of the .wma, and i dont think the xbox cares about DRM (although i DEFINITELY could be wrong)
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