xboxscene.org forums

Pages: 1 ... 16 17 [18] 19

Author Topic: Hulk, The Special Edition  (Read 526 times)

Chicken Scratch Boy

  • Archived User
  • Hero Member
  • *
  • Posts: 1054
Hulk, The Special Edition
« Reply #255 on: October 07, 2004, 10:30:00 AM »

i guess exploiting xips is the only other possiblity....

what are the security features on these things anyway?

what do they do? arnt the asome sort of  compression format? blink.gif
Logged

EthanHunt_IMF

  • Archived User
  • Full Member
  • *
  • Posts: 141
Hulk, The Special Edition
« Reply #256 on: October 07, 2004, 04:11:00 PM »

QUOTE (Chicken Scratch Boy @ Oct 7 2004, 12:33 PM)
i guess exploiting xips is the only other possiblity....

what are the security features on these things anyway?

what do they do? arnt the asome sort of  compression format? blink.gif

as per devz3ro, the xips are checksumed so they are out too, the only thing left would be finding a bug in the way the dash handels DVD files (ifo, bup, vob) and trying to exploit that, but we'd still need a DVD dongle if the check for the dongle is done before the DVD movies files are even touched...
Logged

Chicken Scratch Boy

  • Archived User
  • Hero Member
  • *
  • Posts: 1054
Hulk, The Special Edition
« Reply #257 on: October 07, 2004, 04:15:00 PM »

a dvd dongle is quite a bit cheaper then a memory card, and AR (or alternative) and an exploit able game, iirc...
Logged

EthanHunt_IMF

  • Archived User
  • Full Member
  • *
  • Posts: 141
Hulk, The Special Edition
« Reply #258 on: October 07, 2004, 05:01:00 PM »

QUOTE (Chicken Scratch Boy @ Oct 7 2004, 06:18 PM)
a dvd dongle is quite a bit cheaper then a memory card, and AR (or alternative) and an exploit able game, iirc...

you're right... i forget to factor in the cost of an exploitable game when going the memory card route since I bought SC before finding out about softmods.
Logged

Chicken Scratch Boy

  • Archived User
  • Hero Member
  • *
  • Posts: 1054
Hulk, The Special Edition
« Reply #259 on: October 07, 2004, 05:43:00 PM »

yeah finding an exploitable compy of MA can be a bitch nowadays too...
Logged

eh.

  • Archived User
  • Hero Member
  • *
  • Posts: 529
Hulk, The Special Edition
« Reply #260 on: October 09, 2004, 10:59:00 PM »

I'm wondering whether exploiting ContentMeta or {Title|Save}{Meta|Image} .xbx's might be possible (and have done a few searches but didn't find it's not) eh?

Potentially for Hulk (or SWBF?) there may even be a way to include all required files on the disc ... the .xbx filename section of xboxdash.xbe (5680's at least) references \Device\Cdrom0 too eh!

(Alternatively/additionally a MU would likely be necessary initially, to "join the club" eh.)
Logged

Chicken Scratch Boy

  • Archived User
  • Hero Member
  • *
  • Posts: 1054
Hulk, The Special Edition
« Reply #261 on: October 09, 2004, 11:31:00 PM »

i think the XDK recovery disks can be burned to ANY dvd or cd (according to the certificate) and be put on the hdd. it is also for every region...

now the exploit...

on the disk
3 bin files... 1 file is 1mb (bios), 1 file is 59,510 bytes, 1 file is 195,388,034 bytes
1 dll, a bitmap and a true type font

possible exploits...?
Logged

devz3ro

  • Archived User
  • Full Member
  • *
  • Posts: 229
Hulk, The Special Edition
« Reply #262 on: October 10, 2004, 01:15:00 AM »

QUOTE (Chicken Scratch Boy @ Oct 10 2004, 07:34 AM)
i think the XDK recovery disks can be burned to ANY dvd or cd (according to the certificate) and be put on the hdd. it is also for every region...

now the exploit...

on the disk
3 bin files... 1 file is 1mb (bios), 1 file is 59,510 bytes, 1 file is 195,388,034 bytes
1 dll, a bitmap and a true type font

possible exploits...?

Certificate is what we are looking for, but signature is not (hence the TESTTESTTESTTESTTESTTESTTESTTEST in the header of the default.xbe). This default.xbe is unsigned by MS, so its as good as any habibi signed xbe, not booting on a retail bios directly.

Root post updated with hulkdash.zip which contains hulkdash.exe. Just place the original hulkdash.exe from dashboard version 4920 in the same folder as xboxdash.xbe and run it. This will create the xboxdash.xbe that is on the Hulk dvd. Intended for those interested in playing that haven't had the chance yet.

-devz3ro

This post has been edited by devz3ro: Oct 11 2004, 05:50 AM
Logged

Chicken Scratch Boy

  • Archived User
  • Hero Member
  • *
  • Posts: 1054
Hulk, The Special Edition
« Reply #263 on: October 10, 2004, 08:39:00 AM »

oh darn... sad.gif
Logged

xxwillisxx

  • Archived User
  • Sr. Member
  • *
  • Posts: 364
Hulk, The Special Edition
« Reply #264 on: October 20, 2004, 02:01:00 AM »

van helsing movie dvd has a xbox demo  
Logged

chanceeight

  • Archived User
  • Newbie
  • *
  • Posts: 1
Hulk, The Special Edition
« Reply #265 on: October 21, 2004, 07:00:00 PM »

Okay, first off I really have to apologize for not reading the whole thread. It's twenty pages and, at the expense of my eyesight, I really did read as much as I could. Anyway, I had an idea for an use of this disc. I don't really think this'll work, but I would like to know why it won't.

Conjecture: The Hulk default.xbe could be used to boot backups/modded games (Halo, etc.)

Assumptions:
1) default.xbe launches the Hulk Gamedemo menu with choice to "watch DVD"
2) when you select "watch dvd", default.xbe calls d:/xboxdash/xboxdash.xbe
3) the default.xbe can be workably burned onto dvd+/-r media (booktype change)
   along with other files not related to the hulkdvd? (games, etc)

I think that's right. So could we either:

1) swap out xboxdash.xbe with either a renamed default.xbe from a dvd-signed game, or one of the hacked MS demo menus?
OR
2) hexedit hulk's default.xbe to point to a different .xbe?

The possible obstacles to this (that I can see):
* For method 1, renaming a game's default.xbe may render the game/demomenu unplayable. (demomenus may be okay, I dunno)
* Also, for method 1, original games may be signed for a different media than what is on (or can be run) from the hulk disc. Can't remember off the top of my head.
* I don't really think method 2 would have any chance of working, since I believe hexediting the hulk default.xbe would leave it unsigned. We couldn't resign it, could we?
Logged

_name_here_

  • Archived User
  • Newbie
  • *
  • Posts: 14
Hulk, The Special Edition
« Reply #266 on: October 21, 2004, 09:43:00 PM »

You couldnt  resign it without the MS key\
Logged

Shadow_Ryo

  • Archived User
  • Newbie
  • *
  • Posts: 6
Hulk, The Special Edition
« Reply #267 on: October 23, 2004, 07:42:00 PM »

Sorry in advance if I sound like an idiot.

But, can't we get a game (say halo) and burn it in Booktype DVD-ROM, what would the xbox do just goto and error screen? original xbox game arn't pressed as DVD-ROM are they?

anyways,
Thanks in advance! :D

EDIT: Oh and a while back I was talking to some guy at work about modchips (This was before I got mine) and he said something about using a DVD +/- Codec and not needing a modchip. :unsure: I didn't really trust him, but do to the recent events he might not  have been lying. Does any one know how to use a +/- Codec or is that the same as booktype? :blink:  If I knew what it is/does I'd call him and ask him, unless he's fully on crap!  :angry:  Still seems kinda fake.

Sorry, if this has all ready been explained or something.

Thanks in advance!  :lol:  (I sure hope he wasn't lying, but then again)

This post has been edited by Shadow_Ryo: Oct 24 2004, 03:22 AM
Logged

triggernum5

  • Archived User
  • Hero Member
  • *
  • Posts: 896
Hulk, The Special Edition
« Reply #268 on: October 23, 2004, 08:09:00 PM »

Game xbe's are all signed for Xbox-DVD..  There is a different media type entirely for DVD-ROM..
Logged

Kthulu

  • Archived User
  • Hero Member
  • *
  • Posts: 787
Hulk, The Special Edition
« Reply #269 on: October 24, 2004, 08:01:00 PM »

are there any versions of CDX that are signed and flagged for DVD-ROM media?

if so, there might be some enormous potential here.  i know that menus can be created for cdx that copy saved-games over to the hdd.  IIRC, it can also add wma files to the xbox soundtracks.  if it does, i doubt it brings up the ms keyboard for the use to name the track...perhaps the audio exploit code could be inserted into the st.db this way...i doubt it, but worth looking into...maybe???

the idea is to fashion a dvd+r disc that boots CDX.  the menu of CDX would allow the user to copy a game-save or audio track over to the hdd.  it would also allow the user to launch the hulk demo.  the hulk demo would allow the user to launch the 5680 dash...something along those lines.

for that matter, if there were a DVD-ROM flagged version of CDX, perhaps it has some sort of font vulnerability...

just some desperate imaginings...
Logged
Pages: 1 ... 16 17 [18] 19