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Author Topic: Hulk, The Special Edition  (Read 554 times)

Kthulu

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Hulk, The Special Edition
« Reply #195 on: September 27, 2004, 09:58:00 AM »

yeah, achievement always requires some effort.  a little luck never hurts tho.

i hope everyone that's been reading this thread has checked all their DVD movies for xbox content.  i would especially check movies that have a corresponding video game....like Chronicles of Riddick (is that on dvd yet?), spider-man, blade, etc...
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Angerwound

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Hulk, The Special Edition
« Reply #196 on: September 27, 2004, 10:00:00 AM »

Normally they will announce the xbox content on the dvd. I have googled all over looking and can't seem to find any others besides these two.
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Kthulu

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Hulk, The Special Edition
« Reply #197 on: September 27, 2004, 10:02:00 AM »

yeah, i've done the googling too, but i still checked my Spider-man and Blade dvds...double-checking never hurts, but i do have a feeling these are the only 2.

smile.gif
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rmenhal

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Hulk, The Special Edition
« Reply #198 on: September 27, 2004, 10:05:00 PM »

Here's my version of the audio exploit for Hulk. The Hulk xboxdash.xbe is compiled with a function return pointer address protection/check so the exploit can't be done exactly the same as before. Currently I use kernel version specific database file. So copy an ST.DB matching your kernel version to E:\TDATA\fffe0000\music\ST.DB and then launch the exploit via the usual button smashing. It boots habibi-signed E:\default.xbe.

CODE

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V8A=
====

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rmenhal

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Hulk, The Special Edition
« Reply #199 on: September 27, 2004, 10:08:00 PM »

QUOTE (PedrosPad @ Sep 27 2004, 11:51 AM)
Thanks for that explanation rmenhal.  That explains the lack of the Error 21 screen, and the lockups.  But the reboots?

I don't think I'm going to bother with that. It's possible to crash dash 5659.03 to a null pointer reference too. And Kthulu's reboots didn't seem very consistent.
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triggernum5

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Hulk, The Special Edition
« Reply #200 on: September 27, 2004, 10:09:00 PM »

I thought you'd have it out by midnight EST honestly..  8 minutes off:)  I love the way you crank these off the assembly line..smile.gif
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Chicken Scratch Boy

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Hulk, The Special Edition
« Reply #201 on: September 27, 2004, 10:17:00 PM »

great work, rmenhal!

now for getting it onto the hdd  dry.gif
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EthanHunt_IMF

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Hulk, The Special Edition
« Reply #202 on: September 27, 2004, 10:40:00 PM »

QUOTE (rmenhal @ Sep 28 2004, 12:19 AM)
Audio data for each track is in separate files (on the HD). The exploit uses the database file ST.DB which contains all info on how the tracks grouped/organized. Couldn't really be on read-only media since the database needs to be modified when adding new tracks.

I'm sure I'm misunderstanding what you are saying some how. But would it be possible to create an audio CD that creates an ST.DB just like yours on the HD?

So our "boot disk" would actually be 2 discs that consisted of
1. a hacked audio cd that will create an ST.DB that would launch a habibi signed D:\exploit.xbe and

2. a boot dvd with hulk dash (default.xbe) and a habibi signed D:\exploit.xbe

I'm sure this is not possible, but would just like to be told so by someone who knows more about what is possible/impossible with this exploit.
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triggernum5

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Hulk, The Special Edition
« Reply #203 on: September 27, 2004, 10:45:00 PM »

Just knowing the very basics of how the original audio exploit worked, it would not be possible to create the st.db from an audio cd since the header is what initiates the memory jump with a buffer underflow (probably flawed explanation to those who understand it better)..  The header is generated from the dash itself..
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Pillzburydoofus

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Hulk, The Special Edition
« Reply #204 on: September 27, 2004, 11:39:00 PM »

@EthanHunt,  Basically the answer to your question is no.  Any data that would be on the disc would be audio data, whether you manipulated this or not, it would still be dumped to a wma file.  All the st.db file does with this is put a songname with a filename and location.  The actual exploit must be manually entered into an st.db for it to work.  

I personally think it would be great if someone could do the whole sha1 hack idea talked about earlier in this thread, but that seems like it's a bit farfetched at the moment without actual working knowledge of sha1 encryption.  I've been following this thread since day one and I'm impressed with how quickly an audio exploit was created!  Just took the "big dogs of softmodding" to jump on board!  I'm still convinced that the font exploit is possible due to the results of testing in this thread, and I hope no one gives up on that angle.  Unfortunately, I don't have the hulk dash, and I can't change the booktype for my dvdr's because my dvd burner doesn't support +r  (I know, I'm oldskool, but I got it early in the dvdr scene and it's for a laptop.)
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Kthulu

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Hulk, The Special Edition
« Reply #205 on: September 27, 2004, 11:44:00 PM »

QUOTE (rmenhal @ Sep 28 2004, 12:11 AM)
I don't think I'm going to bother with that. It's possible to crash dash 5659.03 to a null pointer reference too. And Kthulu's reboots didn't seem very consistent.

i'd like to add my props to rmenhal!  great work!

i think most of the unexpected reboots i got when testing this stuff was due to disc reading problems.  because of this, i recommend the following when anyone is making a hulk boot disc.  fill the disc all the way up!  use a big dummy file.  i used a dvd movie ripped into a 3gb .iso  renamed into 0dummy (no extension).  make an xbox iso and burn that dvd.  if i were to make another disc, i'd use a 4g dummy file.

i've never looked at the hacked st.db files before.  would it be fairly straight forward to hex it into loading d:\abackup.xbe?  this would be what PedrosPad had in mind i think.  this would also be very useful in a future when MS forces hdd dash upgrades from every xbe they make (like the SW bonus disc).  let's hope that doesn't become the norm, but if they do, soft-modders can survive thanks to this.  unless they start 'repairing' st.db when they do a dashupdate...sad.gif

EDIT: um, nevermind that d:\abackup.xbe non-sense.  it's best to go ahead and load a pbl or something...and it's best to do that from hdd...
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Pillzburydoofus

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Hulk, The Special Edition
« Reply #206 on: September 28, 2004, 12:14:00 AM »

Think about it, you've already got a universal boot disc, you just have to have the st.db on the hdd already.

Put the hulk as default.xbe and the hulk dash on the disk as normal, then put your entire game on the disc in the root directory as say d:\game.xbe and re-route the st.db to load game.xbe from D.  Then you insert the disc, trigger the exploit as normal and voila your habibi signed d:\game.xbe boots to that backup. This is the most MINIMAL installation on your hdd, as all it requires is the st.db file!  If only you could find a resource it loads from the disc, then no files would be required on the hdd.

EDIT:  You could also load pbl metoo/fbl from the disc and have that boot d:\game.xbe if you wanted to load a bios for any reason and still keep hdd installation minimal.
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eh.

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Hulk, The Special Edition
« Reply #207 on: September 28, 2004, 12:33:00 AM »

QUOTE (rmenhal @ Sep 27 2004, 10:08 PM = "Softmod - The Movie!")
Here's my version of the audio exploit for Hulk ...

Awesome rmenhal. wub.gif (It's working via my HDD based test eh. love.gif)
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eh.

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Hulk, The Special Edition
« Reply #208 on: September 28, 2004, 01:57:00 AM »

QUOTE (Pillzburydoofus @ Sep 28 2004, 12:17 AM - part)
Put the hulk as default.xbe and the hulk dash on the disk as normal,

Hopefully the xboxdash.xbe can be the default.xbe for the disc (thus enabling an "any region" boot of the 5680 dash) eh. wink.gif
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PedrosPad

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Hulk, The Special Edition
« Reply #209 on: September 28, 2004, 02:51:00 AM »

Awesome work, as always, rmenhal biggrin.gif

QUOTE (Pillzburydoofus @ Sep 28 2004, 08:17 AM)
Put the hulk as default.xbe and the hulk dash on the disk as normal, then put your entire game on the disc in the root directory as say d:\game.xbe and re-route the st.db to load game.xbe from D.  Then you insert the disc, trigger the exploit as normal and voila your habibi signed d:\game.xbe boots to that backup. This is the most MINIMAL installation on your hdd, as all it requires is the st.db file!

I concur.  K.I.S.S. - Keep It Simply and Straightforward - leave BIOS loaders out of the loop, and habbi sign the game.xbe (less involved - less to go wrong!).
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