| QUOTE |
| If someone can help with a algoritm which makes live easer on SHA1 hash cracking; a backhole anyone?! please let me know! |
If someone could do that, they could make a lot of money and wouldn't be here on an Xbox forum...
| QUOTE |
At this moment it don't help me to use other dashes.xbe to start with. because my pc is calculating as hard to hell on this only file i chose. But it will take some (long?, very long??, extreme long???)time still.... it's full busy with it now. |
Erm, surely it will increase you chances by a huge amount and reduce the potential processing time if you have several possible "clash" victims. You work out the SHA once, and then compare with all the signed stuff. Check if there's a match. Oh, and it doesn't have to be a dash - it can be any MS signed XBE surely?
| QUOTE |
| i understand about the signing of the header and that the header contains the userhash of the code and how changing any of that voids the sig...that's why i'd like to know how the UDE2/UXE xbe 'patchers' can 'grow' a 'better' update.xbe from another update.xbe... |
Both Update.XBEs came from an Xbox HDD and are officially signed MS updaters. MS just update them every so often, and we stumbled on an unpatched one both times.
The patchers just compare the two files, check for differences, and then store the differences in a file so you can recreate the second just from the first. You can do this for ANY two files and it will work. For example, you could potentially create a patch that turns a update.xbe into explorer.exe...