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Author Topic: Don't Run A Hdd Xbe Scan! :o  (Read 759 times)

kingroach

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Don't Run A Hdd Xbe Scan! :o
« Reply #420 on: June 26, 2005, 07:50:00 PM »

smile.gif
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eh.

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« Reply #421 on: June 27, 2005, 07:32:00 PM »

@kingroach: the enhancement specifically causes the "Live console" (/C/xodash/xonlinedash.xbe) to use the "Live fonts".  Can the extra setup ('a.', 'b.', & 'c.' above) be easily added to your Ndure Installer's "Patching C drive files" feature?
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eh.

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« Reply #422 on: July 01, 2005, 02:06:00 PM »

tongue.gif) xonlinedash.xbe; UXE boots its update.xbe.

Ndure can also be used as an easter egg exploit (UEEE); UXE cannot.

Ndure doesn't suffer from "memory layout issues" when booting; UXE does.

Ndure can be configured in various setups (it's extensible); UXE can be configured one way (it's limited).

Each Ndure setup provides new features; UXE provides almost all of Ndure's minimal features.

Ndure's "starter" and "basic" setups support all language settings; UXE doesn't.

Ndure's "basic" setup hangs when retail fonts are accessed; UXE FRAGS.

Ndure "fonts" and "retail" setups additionally allow .xbe's to run that use retail fonts; UXE doesn't.

Ndure "fonts" and "retail" setups allow XBL game updates to run; UXE doesn't.

Ndure's "retail" setup additionally allows open-tray boot to an XBL compliant retail state*; UXE doesn't.

Ndure's "retail" setup quickly toggles between Live console access and back; UXE doesn't.
___
* Although unlikely to happen in normal use, this unique Ndure "retail" feature is partially impacted by Live 2.0+ dash updates though.  It's quickly and easily recovered if that ever happens (as the softmod still boots) but ideally someone will eventually figure out a way to prevent it happening...
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Cio

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« Reply #423 on: July 01, 2005, 03:42:00 PM »

QUOTE
Ndure "fonts" and "retail" setups additionally allow .xbe's to run that use retail fonts; UXE doesn't.

NKpatcher solves this but on coldboots still doesn't help (no XBL support)

QUOTE
Although unlikely to happen in normal use, this unique Ndure "retail" feature is partially impacted by Live 2.0+ dash updates though. It's quickly and easily recovered if that ever happens (as the softmod still boots) but ideally someone will eventually figure out a way to prevent it happening...


Updates are prevented by filling up the C drive right? no probs there
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krayzie

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« Reply #424 on: July 02, 2005, 07:59:00 AM »

QUOTE
Ndure's "retail" setup quickly toggles between Live console access and back; UXE doesn't.

Can you explain that a bit more. I was under the impression that switching files back and forth were exactly the same using Ndure or UXE. (switching from modded to retail might be quick but from retail to modded still requires the gamesave or easter egg.)

@ Cio. Isn't it something that even though everything is filled up it still changes some of the files on C:\. I thought I read that somewhere.
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Cio

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« Reply #425 on: July 02, 2005, 08:33:00 AM »

The switching is "faster" because renaming files would be enuff. Indeed, the same hassle applies to getting unsigned code to run again.

But EEE fonts are already in place, so basicly with a few more renames/copy operations, this could toggle between a UEEE and Ndure retail setup without needing anything from another drive for example.

You're right bout the update, but emtpty xboxdashadat.du and font.du folders prevent this (but where left out in the retail setup since they can create alot of confusion). I almost forgot about that.
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krayzie

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« Reply #426 on: July 02, 2005, 08:39:00 AM »

QUOTE(Cio @ Jul 2 2005, 04:44 PM)
The switching is "faster" because renaming files would be enuff. Indeed, the same hassle applies to getting unsigned code to run again.
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Cio

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« Reply #427 on: July 02, 2005, 11:28:00 AM »

Well you dont need file off another drive etc, thus making the process faster. Apart from that, UXE doesn't nativly offer the function (Ndure does since it really is just EEE but bootstrapped)

But the way Eh formulated is wrong, they both allow it. Ndure is just a better candidate for Live! given the one exploit "does it all", and it never loses update.xbe support.

No offense BTW, but instead of holding on to UXE, you could just modify/rebuild you installer to install a Ndure/EEE setup with switcher
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eh.

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« Reply #428 on: July 03, 2005, 11:08:00 AM »

QUOTE
NKpatcher solves this but on coldboots still doesn't help (no XBL support)
Hmm, sure it can be worked around with the lesser font exploits, in the modded state, via hexed files or by having (i) nkpatcher (ii) an active ShadowC (iii) the retail fonts copied into the active ShadowC.

However, Ndure "solves it" (as do EEE and even audio exploits) but UXE doesn't and nor does nkpatcher ... "out of the box"!

QUOTE
Updates are prevented by filling up the C drive right? no probs there
Hmm, as posted numerous times, updates still run but are prevented from clobbering the softmod.  With the "fonts" setup, no user followup is needed but with the "retail" setup some is (to re-establish the retail boot, as posted).

QUOTE
Can you explain that a bit more. I was under the impression that switching files back and forth were exactly the same using Ndure or UXE. (switching from modded to retail might be quick but from retail to modded still requires the gamesave or easter egg.)
Hmm, switching from modded to retail is faster plus easier and switching back is faster ... also since Ndure just has to rename files it doesn't have the level of disk corruption risk that UXE's workaround does!

QUOTE
The switching is "faster" because renaming files would be enuff. Indeed, the same hassle applies to getting unsigned code to run again.
Hmm, sure there are some "constants" in the process but it's the "variables" that differ.

QUOTE
But EEE fonts are already in place, so basicly with a few more renames/copy operations, this could toggle between a UEEE and Ndure retail setup without needing anything from another drive for example.
Hmm, it has nothing to do with UEEE and that won't be involved (as the Live console wouldn't be available if it was).

QUOTE
You're right bout the update, but emtpty xboxdashadat.du and font.du folders prevent this (but where left out in the retail setup since they can create alot of confusion). I almost forgot about that.
Hmm, he was close (for a change) and no they don't prevent it.

QUOTE
yeah I understand you need to rename stuff. I just wanted to know how this is different/faster then an UXE setup.
Hmm, then write out all of the steps involved and compare it with Ndure's fewer, quicker, easier ones ... you could see what's really quite obvious, if you weren't so narrow-minded!

QUOTE
Well you dont need file off another drive etc, thus making the process faster. Apart from that, UXE doesn't nativly offer the function (Ndure does since it really is just EEE but bootstrapped)
Hmm, actually the 'ure' (uber rmenhal exploit) bootstrap preceded its EEE usage (as UEEE) by some months, but the forum mods didn't release it ... why was that krayzie?

QUOTE
But the way Eh formulated is wrong, they both allow it. Ndure is just a better candidate for Live! given the one exploit "does it all", and it never loses update.xbe support.
Hmm, I didn't think so but I maybe didn't explain it clearly. Btw, I'm curious, is there anything that UXE is a better candidate for?

QUOTE
No offense BTW, but instead of holding on to UXE, you could just modify/rebuild you installer to install a Ndure/EEE setup with switcher
Hmm, I doubt that he could! torch.gif krayzie rotfl.gif
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krayzie

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« Reply #429 on: July 03, 2005, 01:33:00 PM »

Hmmmz
uxe needs to rename xboxdash.xbe and fonts to switch and ndure needs that too. If things were going faster it would be milliseconds. But yeah that's just the brain of some narrow minded n00b talking offcourse.
And yeah I'm offcourse way too stupid to set up some ndure installer. Like it would be some great deal... I never said I was going to stick with UXE btw. I just critisize the ndure sometimes since I feel it's a bit too romantisized compared to UXE sometimes. I agree it's better but it's not a whole lot better.
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Cio

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« Reply #430 on: July 04, 2005, 05:59:00 AM »

QUOTE
Hmm, as posted numerous times, updates still run but are prevented from clobbering the softmod. With the "fonts" setup, no user followup is needed but with the "retail" setup some is (to re-establish the retail boot, as posted).


The retail setup didn't interest me at the time, so for me just filling up the drive was enuff. I used a stripped down version with fonts at the time. guess ill go out and provide my only XBL using client with a restore disk.


QUOTE
Hmm, it has nothing to do with UEEE and that won't be involved (as the Live console wouldn't be available if it was).


Same fonts/exploitable xbe. IIRC there is an EEE variant that allowes full XBL console access. This means that with some renames an EE exploited dash with full XBL console access can be switched on/off with the Ndure retail setup, for those rare moments its needed.

QUOTE
Hmm, he was close (for a change) and no they don't prevent it.

Same as the first post. Thx for politely pointing this out so i can look into it.

QUOTE
Hmm, I didn't think so but I maybe didn't explain it clearly. Btw, I'm curious, is there anything that UXE is a better candidate for?

I feel the term "allow" is misused. It doesn't "prevent" it either. I think maybe "its a hassle to get XBE's that need the retail fonts working" would be less subjective.

NKpatcher is not something special, given the installers that have a shadowc and virtual eeprom enabled by default. Most UXE issues can be adress by this. HOWEVER this is NOT a solution for XBL or coldbooting stuff.

+ for Ndure from my perpective:
Coldboot support for ALL GAMES/DVD's
XBL download support
No need for a virtual eeprom (personal motivation -> chip+softmod setup)
Support for DVD remote + controller without any hassle (ofcourse you could use avalaunch bit the DVD player is still a bit buggy)

Seriously, im staying the fuck away from this flaming from now on. Anyone will agree that being able to place retail fonts on ur HD is seriously "revolutionairy". What the fuck is the point in debating small issues when you're making progress. This isn't the god damn UN security council forum.

So relax, have a beer, fiddle around with some stuff, test some things, build some installers, whatever. Just stop debating about jack shit and/or who has a bigger dick. Again, this isn't the UN security council forum. They can handle that.
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krayzie

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« Reply #431 on: July 04, 2005, 09:49:00 AM »

Thanx. Yeah Sometimes things are not clear for me and then I tend to ask for some explanation. But somehow an understandable non-encrypted answer to a fairly simple question is hard to find and I have to read through stuff I didn't even bring up. I'm sure I could have found the answer myself if I had much time on my hands and read through the numerous posts in which only like 10 of them make sense. Anyway I apologize for askin all this stuff and stick to my own side of the forums from now on.
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garyopa

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« Reply #432 on: July 04, 2005, 10:27:00 PM »

TO eh!:

Is there anyway to modify the "memory" location of ernie to make the
hack overflow work if you allow the NDURE bootscrap to play a .XMV
file at the beginning. I find the NDURE boots up fine if the two .XMV
files "live" and "liveloop" are deleted, but if they are left in place, the
XBOX just sits a BLACK screen after playing the two files (with the
complete) CONTENT directory, or looping the first file with the bare-bones
CONTENT directory.

What do you think of finding out the max. length of .XMV file which could
play without changing the "memory" location of ernie, or stopping the
hack overflow from working?

-----

Reason is, I want to put a small MODDED splashscreen in place before
anything boots up. I think that would be neat little trick or (feature).
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eh.

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« Reply #433 on: July 05, 2005, 09:37:00 AM »

@Cio: I think your's was (almost all) a great response. wink.gif
&
& Apologies to both of you re. my immature 'rant' post!
&
@krayzie: I don't think of you as "a noob" per se ... IMO you're like a cockatoo in comparison to other parrots.  Also, I don't doubt you could do it technically; it's that you've opposed it so much and seem too "stuck in your ways" to change! tongue.gif


@Anusko: I believe the kernel has passed control back to xboxdash.xbe (to display the invalid media message).  With Ndure "retail" that'd re-activate nkpatcher (since the tray's closed), however, I suspect nkpatcher wasn't designed to expect a "pass-through" such as that.


@garyopa: I anticipate that's very possible and think it'd be cool (but I've neither the skills nor the desire to pursue it myself).
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Cio

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« Reply #434 on: July 05, 2005, 09:44:00 AM »

Perhaps it would be wize to leave this topic open for questions like garyopa has, and open up a new one with relationship to live compatibility's, with a definition of the fonts and retail setup + troubleshooters etc

That would clear up the need-to-know stuff factors from this almost insanly long and uncoherently ranting thread.
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