xboxscene.org forums

Pages: 1 ... 5 6 [7] 8 9 ... 27

Author Topic: UDE/5713+  (Read 2380 times)

PedrosPad

  • Archived User
  • Hero Member
  • *
  • Posts: 1277
UDE/5713+
« Reply #90 on: July 14, 2004, 12:27:00 AM »

QUOTE ([)
V[]nm6687,Jul 14 2004, 09:00 AM] Ok everyone I think I may have solved this, but I don't have a newer box so I cannot test it.  Like i said before, the downloadable content from Splinter Cell (first one) gives you an XBE that is HDD-signed, but unlike the MA HDD-signed XBE, it has not been fixed by MS so you cannot load the hacked savegame.  This means that we can do exactly what PedrosPad did with MA, but instead we can use the first Splinter Cell and still be able to load a hacked game!  I've cut the original Splinter Cell down to about 200 MB or so, so it fits on the C partition no problem running with only the bare essential files.  This file also does not boot directly from the C drive so it has to be put in the xodash folder and renamed xonlinedash.xbe like PedrosPad did.

I'm just wondering though, PedrosPad, will this file work even tho it's timestamp is in 2002?

QUOTE (PedrosPad @ Jul 14 2004, 08:53 AM)
Since Splinter Cell 1 won't have the Dashboard's title ID, the date won't matter (and it's age predates the SC GameSav exploit so it may mean that the GameSav hasn't been fixed smile.gif).  This could be another good candidate biggrin.gif.


Does it work on your BIOS? - Does the the GameSav get you into Evox?
If it doesn't work on your BIOS, it won't work on a later one. sad.gif
If it does work on your BIOS, it has a good chance of working on a later one. biggrin.gif

PS. I bet 200MB compresses down really well wink.gif
Logged

Dan Wysocki

  • Archived User
  • Sr. Member
  • *
  • Posts: 332
UDE/5713+
« Reply #91 on: July 14, 2004, 12:36:00 AM »

QUOTE (ldots @ Jul 14 2004, 12:51 AM)
This all sounds very interresting, but of course if the HDD flagged xbe is the non-exploitable one it's a no go. I have MA but I'm not on  XBOX!Live so I dont have the HDD engine to test sad.gif
I could start to see if it's possible to strip MA to something like 300-400 MB though.

Back to the original topic smile.gif
I made the XBE media flag scanner, but again, as I'm not on XBOX!Live the result from my own scan was not that useful. Currently it locates every xbe in C: and E: and checks the media flag. If its XBE_MEDIA_HDD flagged the certificate will be printed. The log file with first hit looks like this :
CODE
--------------------------------------------------
  Scanning HDD for xbe's with XBE_MEDIA_HDD flag
--------------------------------------------------



----------------
Entering /mnt/C:
----------------


***************************************************************************
Correct Media flag found in : /mnt/C/xodash/update.xbe
***************************************************************************

Certificate
~~~~~~~~~~~
Size of certificate                 : 0x000001EC
Certificate timestamp               : 0x409BCB24 Fri May  7 17:45:08 2004
Title ID                            : 0xFFFE0000
Title name                          : "Online Updater Application"
Alternate title ID's                :
       none
Allowed media types                 : 0x80000001
                                    : XBE_MEDIA_HDD
Allowed game regions                : 0x7FFFFFFF
                                    : XBE_REGION_US_CANADA
                                    : XBE_REGION_JAPAN
                                    : XBE_REGION_ELSEWHERE
Allowed game rating                 : 0xFFFFFFFF
Disk number                         : 0x00000000
Version                             : 0x185EAD00


So, what else would you guys like?
To check more file extensions : xip's ?
To check X,Y,Z drives ?

Let me know and I'll add the changes. Then other users with a (soft)modded xbox could run this to build up a database of HDD flaggged xbe's.

This seems like a really cool app, is there any way of developing a PC version cause I have numerous backups of my whole xbox hdd on my pc and it may be nice to be able to run an app to search within folders in windows...
beerchug.gif
Logged

Australian Rat

  • Archived User
  • Full Member
  • *
  • Posts: 139
UDE/5713+
« Reply #92 on: July 14, 2004, 12:49:00 AM »

wink.gif
Logged

PedrosPad

  • Archived User
  • Hero Member
  • *
  • Posts: 1277
UDE/5713+
« Reply #93 on: July 14, 2004, 12:50:00 AM »

QUOTE (mcjules @ Jul 14 2004, 09:43 AM)
The only files necessary to get to the menu screen are movies.mgf, text.mgf and of course default.xbe.

Without those 2 mgf files I get a blue screen. This would be quite a nice solution if the save game hack still worked cos it loads quick with no movies.

Is it possible to exploit those mgf files maybe?

[]V[]nm6687, may have this cracked with SC1.

But if not, your information will help me when I come to look at the MA content.  cheers.
Logged

chimpanzee

  • Archived User
  • Hero Member
  • *
  • Posts: 531
UDE/5713+
« Reply #94 on: July 14, 2004, 12:53:00 AM »

QUOTE (Australian Rat @ Jul 14 2004, 09:49 AM)
lol, I bet whoever is responsible for all the bugs in MA is smacking themself in head about now...

Or Bill's smacking him in the head...? wink.gif

May be Bill himself is, after all he still codes according to some report   cool.gif
Logged

Raebis

  • Archived User
  • Newbie
  • *
  • Posts: 20
UDE/5713+
« Reply #95 on: July 14, 2004, 01:02:00 AM »

looks like there hasn't been newbie chatter for a while, so here goes:

wouldn't the downloaded content xbe look for support files on the cd rather than in the local dir?

meaning if you ran the hdd default.xbe wouldn't it look for the dvd with movies and other support files? what happens if it doesn't find these files on the dvd drive?
Logged

PedrosPad

  • Archived User
  • Hero Member
  • *
  • Posts: 1277
UDE/5713+
« Reply #96 on: July 14, 2004, 01:08:00 AM »

QUOTE (Raebis @ Jul 14 2004, 10:02 AM)
wouldn't the downloaded content xbe look for support files on the cd rather than in the local dir?

Understandable conclusion, but one already disproved in the posts above.
Logged

Raebis

  • Archived User
  • Newbie
  • *
  • Posts: 20
UDE/5713+
« Reply #97 on: July 14, 2004, 01:36:00 AM »

QUOTE (Angerwound @ Jul 13 2004, 09:15 PM)
I have launched the MA .xbe that is HDD Signed with the game files along side it on the HDD. The game does launch however, the true test would be to launch it from a retail bios. This would be impossible at the moment for the entire game will not fit on the c partition.

musta missed it.

is this true for other games to? namely sc?
Logged

ldots

  • Archived User
  • Hero Member
  • *
  • Posts: 822
UDE/5713+
« Reply #98 on: July 14, 2004, 01:39:00 AM »

QUOTE (PedrosPad @ Jul 14 2004, 08:28 AM)
Hi ldots, good work smile.gif,

Given the problems mkjones found, with DVD2XBOX (and other utils) ticking-all-the-boxes for media types, I think we'll need a way to discard this noise or nearly every XBE will be reported.  Can you discard xbedump outputs that contain the very odd media types (USB, etc)?

Also, The X,Y,Z drives are tiny, so there's no harm including them in the search.  I say this because titles like Shemue II has an "Outrun" Easter egg, and I believe this is temporarily cached in X,Y, or Z.

Will try to make these changes. Then some volunteers should try and run this scan.
Logged

PedrosPad

  • Archived User
  • Hero Member
  • *
  • Posts: 1277
UDE/5713+
« Reply #99 on: July 14, 2004, 01:56:00 AM »

QUOTE (Raebis @ Jul 14 2004, 10:36 AM)
is this true for other games to? namely sc?

QUOTE (Vnm6687 @ Jul 14 2004, 09:00 AM)
I've cut the original Splinter Cell down to about 200 MB or so, so it fits on the C partition no problem running with only the bare essential files.


Raebis, are you reading the same thread as the rest of us? wink.gif
Logged

Raebis

  • Archived User
  • Newbie
  • *
  • Posts: 20
UDE/5713+
« Reply #100 on: July 14, 2004, 02:05:00 AM »

smile.gif lordy i must be tired, neurons aren't firing like they should be...


noobie out.
Logged

ldots

  • Archived User
  • Hero Member
  • *
  • Posts: 822
UDE/5713+
« Reply #101 on: July 14, 2004, 03:14:00 AM »

OK - make some changes to the xbe scanner.

Will scan C,E,X,Y,Z for xbe and xip files.
Will check if they are xbe executables (relevant for xip's)
Will check for the XBE_MEDIA_HDD flag but filter those with the XBE_MEDIA_USB or XBE_MEDIA_ALLOW_UNLOCKED_HDD flag (or both).

Will dump the certificate for those hits to E:\XBE_SCAN.LOG

Procedure for running this would be upload the scan dir. to your modded xbox and run the scan\default.xbe from your dash or filemanager. When it's done reboot and ftp out the E:\XBE_SCAN.LOG files.

PM me if you want to run this scan. It's linux based (open-source) so there shouldn't be any copyright issues.

Did the scan myself but nothing interresting turned up. I havent been on Live though!
Logged

mkjones

  • Archived User
  • Hero Member
  • *
  • Posts: 810
UDE/5713+
« Reply #102 on: July 14, 2004, 04:00:00 AM »

QUOTE (ldots @ Jul 14 2004, 12:14 PM)
OK - make some changes to the xbe scanner.
Logged

ldots

  • Archived User
  • Hero Member
  • *
  • Posts: 822
UDE/5713+
« Reply #103 on: July 14, 2004, 04:42:00 AM »

smile.gif
It's linux based so it includes a linux kernel. I could probably strip it down, but dont see the point in spending time on that for this purpose.
Logged

PedrosPad

  • Archived User
  • Hero Member
  • *
  • Posts: 1277
UDE/5713+
« Reply #104 on: July 14, 2004, 04:46:00 AM »

QUOTE (ldots @ Jul 14 2004, 01:42 PM)
I could, and it wouldn't be risky. It's just that the package is too big to be posted here smile.gif

It's a 2MB RAR - Can anyone host this for ldots?
Logged
Pages: 1 ... 5 6 [7] 8 9 ... 27