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Author Topic: UDE/5713+  (Read 2380 times)

BluhDeBluh

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UDE/5713+
« Reply #105 on: July 14, 2004, 05:36:00 AM »

QUOTE (ldots @ Jul 14 2004, 01:42 PM)
I could, and it wouldn't be risky. It's just that the package is too big to be posted here smile.gif
It's linux based so it includes a linux kernel. I could probably strip it down, but dont see the point in spending time on that for this purpose.

Assuming there is nothing made with the Xbox SDK (so it's legal), couldn't you just start a new Sourceforge project?

Another thing I've got to mention is the hard-disk drive limits that people have mentioned - does it matter what size each partition is? Couldn't you rebuild another HDD with different sized partitions (resulting in a larger C drive that you could fit more game data on)?

QUOTE
Edit: Hey! what da you know - deleting the MA demos "LiveDemo.mgf" get's you the load game options back


I have another question based on this - would LiveDemo.mgf from MechAssault be exploitable?
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chimpanzee

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UDE/5713+
« Reply #106 on: July 14, 2004, 06:12:00 AM »

QUOTE (BluhDeBluh @ Jul 14 2004, 02:36 PM)
Assuming there is nothing made with the Xbox SDK (so it's legal), couldn't you just start a new Sourceforge project?

Another thing I've got to mention is the hard-disk drive limits that people have mentioned - does it matter what size each partition is? Couldn't you rebuild another HDD with different sized partitions (resulting in a larger C drive that you could fit more game data on)?



I have another question based on this - would LiveDemo.mgf from MechAssault be exploitable?

The xbedump used is already on xbox-linux cvs, ldots may have written some shell scripts for that which doesn't honour a sourceforge project. Having the xbox-linux cvs to host it is an option but there may be more admin job than needed. may be better to just put them on the usual place.

For the HD limit,  not everyone would buy a new larger HD so not practical.
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chimpanzee

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UDE/5713+
« Reply #107 on: July 14, 2004, 06:15:00 AM »

QUOTE (ldots @ Jul 14 2004, 01:42 PM)
I could, and it wouldn't be risky. It's just that the package is too big to be posted here smile.gif
It's linux based so it includes a linux kernel. I could probably strip it down, but dont see the point in spending time on that for this purpose.

since most people is going to use your package to install UDE, why not just add them to it ? All one need is telnet into it and run it.
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PedrosPad

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UDE/5713+
« Reply #108 on: July 14, 2004, 06:24:00 AM »

QUOTE (BluhDeBluh @ Jul 14 2004, 02:36 PM)
Another thing I've got to mention is the hard-disk drive limits that people have mentioned - does it matter what size each partition is?

The HDD partition table is hardcoded into the BIOS, unlike PCs.
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eh.

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UDE/5713+
« Reply #109 on: July 14, 2004, 06:42:00 AM »

QUOTE (PedrosPad @ Jul 14 2004, 09:50 AM)
[]V[]nm6687, may have this cracked with SC1.

But if not, your information will help me when I come to look at the MA content.  cheers.

This earlier version might then be of interest too:
CODE

Size of certificate                 : 0x000001EC
Certificate timestamp               : 0x3EDD3F96 Tue Jun 03 18:38:46 2003
Title ID                            : 0x4D530017
Title name                          : "MechAssault"
Alternate title ID's                :
       none
Allowed media types                 : 0x00000001
                                   : XBE_MEDIA_HDD
Allowed game regions                : 0x00000005
                                   : XBE_REGION_US_CANADA
                                   : XBE_REGION_ELSEWHERE
Allowed game rating                 : 0x00000003
Disk number                         : 0x00000000
Version                             : 0x00000401
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PedrosPad

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UDE/5713+
« Reply #110 on: July 14, 2004, 06:47:00 AM »

QUOTE (eh. @ Jul 14 2004, 03:42 PM)
This earlier version might then be of interest too:
CODE

Size of certificate                 : 0x000001EC
Certificate timestamp               : 0x3EDD3F96 Tue Jun 03 18:38:46 2003
Title ID                            : 0x4D530017
Title name                          : "MechAssault"
Alternate title ID's                :
       none
Allowed media types                 : 0x00000001
                                   : XBE_MEDIA_HDD
Allowed game regions                : 0x00000005
                                   : XBE_REGION_US_CANADA
                                   : XBE_REGION_ELSEWHERE
Allowed game rating                 : 0x00000003
Disk number                         : 0x00000000
Version                             : 0x00000401

Very! - it may predate the GameSav fix - and since me HDD is still currently set up to test it wink.gif
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PedrosPad

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UDE/5713+
« Reply #111 on: July 14, 2004, 07:05:00 AM »

QUOTE (Vnm6687 @ Jul 14 2004, 03:55 PM)
hey PedrosPad, this method using SC1 boots me to the MS dash, then i select Xbox LIVE and it boots me to SC1, then i load up the LINUX save and Evox loads right up! it works flawlessly! This MUST be the answer for newer kernel users.  i dont see why it wouldn't be? except ROE is on so you have to open it b4 u launch SC1.  but yes it works on my kernel perfectly.

Now that's the feedback we've been waiting for biggrin.gif.

Now you need to get ya 200MB package to someone with a K:5713, Dash <5960 and  who is confident they can recover (but since you leave the boot dashboard process alone, this is actually fairly safe to test. smile.gif )

I've no doubt brave some volunteers will present themselves smile.gif
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chimpanzee

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UDE/5713+
« Reply #112 on: July 14, 2004, 07:10:00 AM »

QUOTE (PedrosPad @ Jul 14 2004, 04:05 PM)
Now that's the feedback we've been waiting for biggrin.gif.

Now you need to get ya 200MB package to someone with a K:5713, Dash <5960 and  who is confident that can recover (but since you leave the boot dashboard process alone, this is actually fairly safe to test. smile.gif )

I see this as an enhanced game save exploit but see a number of issues :

1. ROE - better than starting from DVD as we can have one more chance to use a different DVD/CD whatever.

2. copyright - this still means a legal copy of SC1(?)
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ldots

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UDE/5713+
« Reply #113 on: July 14, 2004, 07:12:00 AM »

QUOTE (chimpanzee @ Jul 14 2004, 03:12 PM)
The xbedump used is already on xbox-linux cvs, ldots may have written some shell scripts for that which doesn't honour a sourceforge project. Having the xbox-linux cvs to host it is an option but there may be more admin job than needed. may be better to just put them on the usual place.


That is just what it is. A script that finds, and checks for executables and Media flags and dumps the certificate with xbedump to a log file. No point in making a sourceforge project or even to setup a new host. If someone can host a 2MB file that would be great - otherwise the usual places could probably host it. But if it's just a few persons who want to scan their HDD's even that is kind of pointless.
Edit : I dont want to update 4 UDE installer packages just to add this scanner smile.gif
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PedrosPad

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UDE/5713+
« Reply #114 on: July 14, 2004, 07:22:00 AM »

QUOTE (ldots @ Jul 14 2004, 04:12 PM)
Nice! Will be exiting to see how a 5713 kernel will react to the timestamp.

I'm sure it'll work fine - it's just legacy Dashboards that won't run on K:5713+, not all old XBEs - otherwise legacy games wouldn't work. smile.gif
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cyberplague

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UDE/5713+
« Reply #115 on: July 14, 2004, 07:24:00 AM »

ldots - Send me the file @ [email protected] and I will host it for ya.

Keep up the great work guys, I wouldn't mind testing it out, I have a box sitting at home just waiting to be used and abused.  Won't be able to test it for 10 hrs as I am still at work.

Pmsg me the instructions or whatever I need.

CP
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chimpanzee

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UDE/5713+
« Reply #116 on: July 14, 2004, 07:29:00 AM »

QUOTE (PedrosPad @ Jul 14 2004, 04:22 PM)
I'm sure it'll work fine - it's just legacy Dashboards that won't run on K:5713+, not all old XBEs - otherwise legacy games wouldn't work. smile.gif

MS is plugging this hole too as it was mentioned that newer dash check for xondash  sad.gif

So it is 5713+ kernel and some not so new dash would work.
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PedrosPad

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« Reply #117 on: July 14, 2004, 07:38:00 AM »

QUOTE (chimpanzee @ Jul 14 2004, 04:29 PM)
MS is plugging this hole too as it was mentioned that newer dash check for xondash  sad.gif

So it is 5713+ kernel and some not so new dash would work.

Correct - the C:\xodash\xonlinedash.xbe check only came in with Dash 5960!.
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Chicken Scratch Boy

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« Reply #118 on: July 14, 2004, 07:47:00 AM »

all that is needed now is a tester...

you think it can be stripped down further (200mb doesnt seem to appealing)
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Chicken Scratch Boy

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« Reply #119 on: July 14, 2004, 08:11:00 AM »

aight

i bet it'll be like 6mb or osomthing like that

i hope, rather
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