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Author Topic: Reintroducing Kernel Patching - Nkpatcher  (Read 1348 times)

krayzie

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Reintroducing Kernel Patching - Nkpatcher
« Reply #285 on: November 13, 2005, 08:10:00 AM »

what exactly did you use and what exactly was the problem? it is normal the xbox resets when a game is in the drive and you eject it.
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aliasfallen

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Reintroducing Kernel Patching - Nkpatcher
« Reply #286 on: April 05, 2006, 10:32:00 PM »

Hi everyone,

Here is a real noob question.  How do you make it so that the NKPatcher10 file looks for a dashboard other than the default dashboard.  I have XBMC and the dashboard is in E:\DASHBOARD and I think the NKPatcher is looking for C:\evoxdash.xbe

I tried changing the config.inc file with no luck but realize I may have set the parameter wrong.  I typed in:

%define DASHBOARD_PATH '\Device\Harddisk0\Partition3\Dashboard\default.xbe'

I figured Partition3 was equal to the E drive.

Thanks!
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jonels

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Reintroducing Kernel Patching - Nkpatcher
« Reply #287 on: April 06, 2006, 04:19:00 AM »

QUOTE(aliasfallen @ Apr 6 2006, 05:39 AM) View Post

Hi everyone,

Here is a real noob question.  How do you make it so that the NKPatcher10 file looks for a dashboard other than the default dashboard.  I have XBMC and the dashboard is in E:\DASHBOARD and I think the NKPatcher is looking for C:\evoxdash.xbe

I tried changing the config.inc file with no luck but realize I may have set the parameter wrong.  I typed in:

%define DASHBOARD_PATH '\Device\Harddisk0\Partition3\Dashboard\default.xbe'

I figured Partition3 was equal to the E drive.

Thanks!



almost mate.. partition1 is the e: partition... also don't forget to habibi sign you're new nkpatcher with xbedump.


edit.. make sure the rest of the config.inc is setup correctly, for instance, enable lba48 and chose the correct HD layout f: only or f: and g: .Check the paths for the virtual eeprom and virtual c: drive also match the setup you have or adjust accordingly. All the options in the config.inc file are explained pretty well within the files comments.
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aliasfallen

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Reintroducing Kernel Patching - Nkpatcher
« Reply #288 on: April 06, 2006, 10:30:00 PM »

jonels -

thank you sir.  it works beautifully.  how on earth they came up with partition 1 for e drive i will never know but it works.  

just curious, why do you need a virtual c drive and virtual eeprom?
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jonels

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Reintroducing Kernel Patching - Nkpatcher
« Reply #289 on: April 07, 2006, 04:56:00 AM »

Shadowc was developed to protect the exploit files... xbox boots up, unlocks drive, runs the exploit files on c: , which runs Nkpatcher, which hides the c: drive with the exploit files and nkpatcher itself and replaces it with a shadowc.  This means that when pesky little brother comes along and formats all the drives, the real c: is hidden and untouchable, so when you boot up the exploit still works but will error21 when no dash is found, so all you have to do to recover is boot a backup disc with a dash on to recover,  so you can restore the dash (usually e:\dash or e:\dashboard).

In the same way the virtual eeprom protects the real eeprom... run enigma video selector with no worries.


Note if the shadowc/eeprom file paths are set to be hidden on the real c: partiton 2 (example.. c:\shadowc\shadowc.img) then the real c: must be assigned a diferent partiton; partition 8 is used, this can't be accesed by the user but nkpatcher can to load the image file.


%define VIRTUAL_C_DRIVE 2
%define ACTUAL_C_DRIVE 8
%define VIRTUAL_C_PATH '\Device\Harddisk0\Partition8\shadowc\shadowc.img'
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A Murder of Crows

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Reintroducing Kernel Patching - Nkpatcher
« Reply #290 on: May 09, 2006, 04:52:00 AM »

Ran into my 2nd major issue with nkpatcher today.

I have a 128mb upgraded box for use with emulation.  I run an X3 chip for LCD support, but mostly use Krayzie's NDure 1.1.1 for everything.

I found out today that it is very possible that the softmod can't see the 128mb of ram, and therefore can't tell other programs its there.

THis happened in StepmaniaX.  I used the mod chip most of the day to get some troublesome songs installed.  Stepmania would freeze whenever it attempted to load these particular songs up with the mod chip enabled.

i then used the soft mod and it worked fine!!!

this was peculiar to say the least, so i worked hard at figuring out what was causing the crash....turned out it was some banner files saved as jpeg instead of png....resaved as png and stepmania could finally load.

i found this out while looking at the log, which i could only get when i used the soft mod or removed the songs.  One thing i noticed was that the amount of ram i had when the chip was engaged was 128mb, but when using the soft mod i only got 64mb.

i figure that, for some reason, having 64mb allows the system to load the jpeg banner files....and running 128 causes the jpegs to hang the app.  this has to be dealt with by Xport, but in the mean time, why didn't my softmod recognize all of my ram?  is this something NKPatcher can take care of?
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ugenn

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Reintroducing Kernel Patching - Nkpatcher
« Reply #291 on: July 17, 2006, 04:19:00 AM »

Where can I find the source for NKPatcher 11 U2
(or whatever the latest is)?
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kingroach

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Reintroducing Kernel Patching - Nkpatcher
« Reply #292 on: July 17, 2006, 06:08:00 AM »


http://www.esnips.com/web/kingroach/

NKPatcher11_U02.zip is the latest release by xman954, NKPatcher11_U02_vga7K.rar  patched by me with latest vga patch by Dr. oldschool and modified to used with my installer, NKPatcher11_U02_vga7.zip  is plain xman954's release+vga patch.
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xman954

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Reintroducing Kernel Patching - Nkpatcher
« Reply #293 on: July 24, 2006, 10:06:00 AM »

here is the latest version with some changes/fixes  smile.gif
QUOTE
--------------------
changes
--------------------
From version version 11-U02 to version 11-U03 (Unofficial)

 * ADDED VGA 7 patch (Dr oldschool)

 * FIXED LED mode for Green, it will now blink when open/close tray

 * CHANGED location of config files to E:\NKP11\  (shadowC_off.bin, eeprom_off.bin, NKP11_config.bin)

 * CHANGED clock check date to more current 7-7-2006 (use included ernie.xtf for NDURE only)

 * REMOVED clock check from config file options
     if you want it, you must put a copy of the MS xboxdash.xbe
      in E:\NKP11\ as clock.xbe (E:\NKP11\clock.xbe)

http://www.esnips.com/web/Xman954

QUOTE
NKPatcher11_U02_vga7.zip is plain xman954's release+vga patch.
does not have vga7 patch sad.gif
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kingroach

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Reintroducing Kernel Patching - Nkpatcher
« Reply #294 on: July 24, 2006, 10:57:00 AM »

xman.. does nkpatcher also checks clock if its in retail mode.. In last version there was two path for retail and modded mode..
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xman954

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Reintroducing Kernel Patching - Nkpatcher
« Reply #295 on: July 24, 2006, 11:23:00 AM »

QUOTE
btw.. If clock setting is enabled with the file in the correct place, does nkpatcher check to see if the date is 7/7/2006 and then call clock.xbe if it exists ?
yes  (if before)

QUOTE
Does this work on a simple Ndure setup where there is basically no M$ dash files on c: ? is the renamed clock.xbe all that is needed ... thanks
no, the MS dash (clock.xbe) still needs support files
on C:\ but it will give a error, then you reboot and it will pass the clock check (must use the updated ernie.xtf)

QUOTE
xman.. does nkpatcher also checks clock if its in retail mode.. In last version there was two path for retail and modded mode..
NO, it could be if needed, never thought of that...
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xman954

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Reintroducing Kernel Patching - Nkpatcher
« Reply #296 on: July 24, 2006, 05:35:00 PM »

QUOTE
On a side note.. couldn't the clock.xbe be a modified unleashx dash with just the clock setting available akin to how Krayzies gamesave installer works ?
sure, then IGR
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kingroach

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Reintroducing Kernel Patching - Nkpatcher
« Reply #297 on: July 24, 2006, 07:17:00 PM »

is there any changes to nkp_top.asm file?
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kingroach

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Reintroducing Kernel Patching - Nkpatcher
« Reply #298 on: July 24, 2006, 08:12:00 PM »

that will depend on what kind of softmod you run ( esp. where is the bios file) and what is the path of your dashboard ( you need to edit dash path in config file)..
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xman954

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Reintroducing Kernel Patching - Nkpatcher
« Reply #299 on: July 25, 2006, 08:30:00 PM »

not sure if i can help with kingroach's 3.0
but i do know that version with the VGA7 patch
is not configurable with the run time config file, the bios.xbe must be replaced
some where in the NDTS folder there should be the one you need (maybe wait for kingroach to reply)

also there looks like there may be a need for a second runtime config file.
one that is used when booted with eject IE:
power button used, normal video output
eject button used, Progressive mode + SoG + any other runtime options set different.
or vice-versa
this would be a easy thing to do if it would serve any purpose...






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