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Author Topic: Reintroducing Kernel Patching - Nkpatcher  (Read 1366 times)

devz3ro

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Reintroducing Kernel Patching - Nkpatcher
« Reply #45 on: June 27, 2004, 07:25:00 AM »

QUOTE (Spectracide @ Jun 27 2004, 04:11 PM)
W00t!  biggrin.gif Awesome news.  Just worked on my 5838.
I'll get a few pics in a minute.
beerchug.gif

How new is your 1.6?

EDIT:

Can you check your cache drives (x,y,z) to see if XMTAXBOX.XBE resides on any of them? This seems ideal for those with 1.6s and willing to hot swap out the hard drive for a bigger one. You would just have to load with a game like splinter cell (fastest of the 3 loading) and be on your way.

-devz3ro

http://sh0x.tk/
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Spectracide

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Reintroducing Kernel Patching - Nkpatcher
« Reply #46 on: June 27, 2004, 07:37:00 AM »

QUOTE (devz3ro @ Jun 27 2004, 10:25 AM)
Can you check your cache drives (x,y,z) to see if XMTAXBOX.XBE resides on any of them?

Not there.  Just seeing stuff from other games.
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Flame2k

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Reintroducing Kernel Patching - Nkpatcher
« Reply #47 on: June 27, 2004, 09:49:00 AM »

got everything running, works like a charm with ude and evox, im wel pleased now, lol... its saved me the trouble of flashing tsop. and i get 2 keep my warranty smile.gif thanx alot!

great work.  ph34r.gif  laugh.gif  biggrin.gif  smile.gif

love.gif  nkpatcher
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gronne

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Reintroducing Kernel Patching - Nkpatcher
« Reply #48 on: June 27, 2004, 01:30:00 PM »

But I thought 5838 didn't work whatsoever yet. Does this mean it works on some and some not, or all? Suppose you can't tell because of lack of information, but this should be great news I reckon. Please explain what I've obviously have completely missed.

I might tell my brother he can buy a new xbox then.

/me awaits more news on this

Edit: Does it work as well as on other kernels that need NKpatcher?
Is it possible to continue the development on NKpatcher or is this as far as it can go?
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brianforever

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Reintroducing Kernel Patching - Nkpatcher
« Reply #49 on: June 27, 2004, 04:41:00 PM »

QUOTE (gronne @ Jun 27 2004, 10:30 PM)
But I thought 5838 didn't work whatsoever yet. Does this mean it works on some and some not, or all? Suppose you can't tell because of lack of information, but this should be great news I reckon. Please explain what I've obviously have completely missed.

I might tell my brother he can buy a new xbox then.

/me awaits more news on this

Edit: Does it work as well as on other kernels that need NKpatcher?
Is it possible to continue the development on NKpatcher or is this as far as it can go?

Lol dont u ever read his Post ?

Kernel 5713 & 5838 users won't be able to use any dashboard exploit such as UDE, but could use a game-save exploit.

So he is running his unsigned Apps & Games From his HardDDisk with Nkpatcher(e.g Xbmc from C:/ due also to ROE )
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kennelbound

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Reintroducing Kernel Patching - Nkpatcher
« Reply #50 on: June 27, 2004, 07:21:00 PM »

Hey, I'm having some serious issues trying to get the code to download, could someone either PM how to do it exactly, or a file location.  Thanks.
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kennelbound

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Reintroducing Kernel Patching - Nkpatcher
« Reply #51 on: June 27, 2004, 07:36:00 PM »

nevermind, ditz out there.  Its on the UDE main thread.  Thx anyhow.
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gronne

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Reintroducing Kernel Patching - Nkpatcher
« Reply #52 on: June 28, 2004, 01:41:00 AM »

QUOTE (brianforever @ Jun 28 2004, 01:41 AM)
Lol dont u ever read his Post ?

Kernel 5713 & 5838 users won't be able to use any dashboard exploit such as UDE, but could use a game-save exploit.

So he is running his unsigned Apps & Games From his HardDDisk with Nkpatcher(e.g Xbmc from C:/ due also to ROE )

I never meant you could use UDE either. But when you've installed NKpatcher you don't have to do the game-save hack every time, right? It should start right up like UDE does, I figure.

I know UDE and NKpatcher really is two different things, but will it be much more issues with NKpatcher? Does it lack many things UDE has?
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PedrosPad

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Reintroducing Kernel Patching - Nkpatcher
« Reply #53 on: June 28, 2004, 02:43:00 AM »

QUOTE (gronne @ Jun 28 2004, 10:41 AM)
I know UDE and NKpatcher really is two different things, but will it be much more issues with NKpatcher? Does it lack many things UDE has?

UDE is an exploit that allows habbi signed applications/XBEs to be executed (on Kernels < 5317).
NKPatcher is a habbi signed application that patches the kernel to remove some Kernel checks (on all known Kernels).

Therefore, you need an exploit in order to execute NKPatcher.

The only known exploit for K:5713+ is the game sav. - and, btw, ROE is already enabled by the time this executes sad.gif.

Technically:
UDE changes the Kernel signature to habbi only.
NKPatcher patches the Kernel to :
* Disable the signature check entirely - no more signing everything with xbedump.
* Extend the Kernel based HDD partition table to support the F drive (hard disk size limited to about 137 GB = 2^37 bytes)
* Disable the code to set ROE, should an application try to set it.  (If ROE is off, when NKPatcher executes, this patch ensures it stays off!, but, if ROE has been set, ahead of NKPatcher running, there is no way to unset it!)
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Flame2k

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Reintroducing Kernel Patching - Nkpatcher
« Reply #54 on: June 28, 2004, 09:23:00 AM »

one downside though, does it fix the reset on eject problem when using a gamesave exploit?

im using it with ude so i wouldnt know
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PedrosPad

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Reintroducing Kernel Patching - Nkpatcher
« Reply #55 on: June 28, 2004, 10:19:00 AM »

QUOTE (Flame2k @ Jun 28 2004, 06:23 PM)
one downside though, does it fix the reset on eject problem when using a gamesave exploit?

Thought I'd just explained that  blink.gif, but in summary...
No
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krayzie

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Reintroducing Kernel Patching - Nkpatcher
« Reply #56 on: June 28, 2004, 11:54:00 AM »

Any of you guys think it is posible to hex the nkpatcher to run an xbe from the dvd drive instead of the evoxdash.xbe on C:?
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brianforever

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Reintroducing Kernel Patching - Nkpatcher
« Reply #57 on: June 29, 2004, 12:58:00 AM »

QUOTE (krayzie @ Jun 28 2004, 08:54 PM)
Any of you guys think it is posible to hex the nkpatcher to run an xbe from the dvd drive instead of the evoxdash.xbe on C:?

Yes its possible & easily done,

But Whats the Point in doing that when u need a Game Save exploit to boot it up (K:5713+)

& with ROE, Nothing would be able to run from D:/
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krayzie

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Reintroducing Kernel Patching - Nkpatcher
« Reply #58 on: June 29, 2004, 06:02:00 AM »

QUOTE (brianforever @ Jun 29 2004, 09:58 AM)
Yes its possible & easily done,

But Whats the Point in doing that when u need a Game Save exploit to boot it up (K:5713+)

& with ROE, Nothing would be able to run from D:/

Please don't advise wether I need to do it or not as I have my own reasons on why to do it. I just want the correct path for the dvd drive's default.xbe to hex it in. I now have something like device\cdrom0;default.xbe but it isn't working.

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The_Truth

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Reintroducing Kernel Patching - Nkpatcher
« Reply #59 on: June 29, 2004, 12:30:00 PM »

wink.gif )

Edit: Wouldn't this completely prevent the ROE for gamesave exploits? no fonts needed!!!!!
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