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Author Topic: Reintroducing Kernel Patching - Nkpatcher  (Read 1377 times)

krayzie

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Reintroducing Kernel Patching - Nkpatcher
« Reply #105 on: July 07, 2004, 11:13:00 AM »

biggrin.gif
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Master Reefed

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Reintroducing Kernel Patching - Nkpatcher
« Reply #106 on: July 07, 2004, 01:21:00 PM »

sad.gif

Guess this box didnt have the extra space.

Very nice work!
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devz3ro

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Reintroducing Kernel Patching - Nkpatcher
« Reply #107 on: July 08, 2004, 12:53:00 AM »

smile.gif) just because of the "PBL code fixes" that are now floating around. I am still using the nkpatcher and plan to for a while (love the 5kb file size & ultra fast boot).

presently (just because I can):

K:5530
D:5960

originally:

K:5713
D:5659

As for a wma under / overflow, I have no understanding what-so-ever on that subject. I had a few ideas, but didn't want to look stupid by posting them if they were way off wink.gif Good luck with it though. Too bad evox released the m8, I wanted us to have the first 1.6 xbox booting and executing unsigned code without the xbox frying itself sad.gif

We'll get em next time'

-devz3ro

http://sh0x.tk/
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Flame2k

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Reintroducing Kernel Patching - Nkpatcher
« Reply #108 on: July 08, 2004, 04:59:00 AM »

QUOTE
Nah, I think nkpatcher is done now. I guess the new PBL versions don't fix things for 5530+ kernels yet, but PBL can probably be fixed for them anyway. It's a tad too complex (heh) to include patching for multiple kernel versions. I guess nkpatcher is a viable option when extra features aren't desired, but when a 5530+ fixed PBL comes out I fully expect nkpatcher to be obsoleted very fast.


Obsoleted? nar, possibly, but i know i will keep using it because i like it better than pbl.

also, it saves people from having to worry about eeprom and rc4 keys.
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devz3ro

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Reintroducing Kernel Patching - Nkpatcher
« Reply #109 on: July 08, 2004, 12:36:00 PM »

QUOTE (rmenhal @ Jul 8 2004, 11:16 AM)
huh.gif I think that's great. I wasn't planning on making or releasing a v1.6 bios. smile.gif

I didn't mean for you to release a 1.6 bios, I meant for us to find a bootstrap + nkpatcher to make it all work before m8 final was released. I should have worded it "The first *softmodded* box booting & executing unsigned code on a 1.6"

-devz3ro

http://sh0x.tk/
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rmenhal

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Reintroducing Kernel Patching - Nkpatcher
« Reply #110 on: July 08, 2004, 08:20:00 PM »

QUOTE (knight_of_flowers @ Jul 9 2004, 01:22 AM)
any advice out there for a helpless soul???

Try signing both C:\evoxdash.xbe and nkpatcher.xbe with habibi, put them in place (nkpatcher wherever you want), and then try running each of them as an application from another dashboard in E:\PBL\p.x. What happens?

QUOTE
By the way, I'm using the easy phoenix loader audio exploit which puts the PBL xbe as p.x in E:\PBL. Hence, I'm renaming nkpatcher.xbe to p.x also. Any issue with this?


This should be ok.
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old engineer

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Reintroducing Kernel Patching - Nkpatcher
« Reply #111 on: July 09, 2004, 12:22:00 AM »

QUOTE (rmenhal @ Jul 5 2004, 07:03 PM)
I doubt it. From your previous problem descriptions, it sounds like your problem is something else than nkpatcher. Did you get that habibi-signed C:\evoxdash.xbe to work properly (without nkpatcher)?

Yep, I can run evoxdash.xbe, installed on C:, as an app from MXM once it's been -habibi signed, but I still can't run any version of nkpacher, or the FBL with the inbuilt nkpatcher.

...Still get dash error 21!!!

Strange sad.gif
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old engineer

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Reintroducing Kernel Patching - Nkpatcher
« Reply #112 on: July 09, 2004, 01:00:00 AM »

...Just checked to see if I could run some games after -habibi signing them and they also worked.

...looks like the only think I can't get to run is nkpatcher.
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rmenhal

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Reintroducing Kernel Patching - Nkpatcher
« Reply #113 on: July 09, 2004, 06:53:00 AM »

QUOTE (old engineer @ Jul 9 2004, 10:00 AM)
...looks like the only think I can't get to run is nkpatcher.

Can you try the following xbe to aid in debugging this? It'll change led color and possibly blink depending on how far code execution gets. Then it'll just go into infinite loop. How's the led?

It also writes your kernel version number into file E:\kversion.bin. Can you open it into a (hex) editor and paste the contents here?

CODE
begin-base64 644 p.zip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====

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old engineer

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Reintroducing Kernel Patching - Nkpatcher
« Reply #114 on: July 09, 2004, 08:40:00 AM »

Thanks for getting in touch.

LED went to a solid orange colour, screen stayed at 'loading', then locked up.


The following is kversion.bin that was generated:

....Q...

(0100 0000 5116 0100)

Hope this helps

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mkjones

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Reintroducing Kernel Patching - Nkpatcher
« Reply #115 on: July 10, 2004, 06:29:00 AM »

smile.gif

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smegmahead

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Reintroducing Kernel Patching - Nkpatcher
« Reply #116 on: July 11, 2004, 01:56:00 PM »

I've succefully run nkpatcher into my v1.6 xbox with a 5838 kernel, but i'd like to know how can i change my hard drive for a bigger one with the nkpatcher ???

For myself I've put my knkpatcher6 directly too my game save hack of splintercell to load my xbox media center so i can run things from the network as i only have a 10gig original xbox drive.

if someone know how can i change my hard drive I will appreciate.
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rmenhal

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Reintroducing Kernel Patching - Nkpatcher
« Reply #117 on: July 11, 2004, 05:11:00 PM »

QUOTE (smegmahead @ Jul 11 2004, 10:56 PM)
I've succefully run nkpatcher into my v1.6 xbox with a 5838 kernel, but i'd like to know how can i change my hard drive for a bigger one with the nkpatcher ???

For myself I've put my knkpatcher6 directly too my game save hack of splintercell to load my xbox media center so i can run things from the network as i only have a 10gig original xbox drive.

if someone know how can i change my hard drive I will appreciate.

The same way you would do it if you were running PBL. You need to check out some tutorials and ldots' xboxhdm.
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old engineer

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Reintroducing Kernel Patching - Nkpatcher
« Reply #118 on: July 12, 2004, 08:40:00 AM »

QUOTE (rmenhal @ Jul 12 2004, 02:04 AM)
Well, everything seems to be in order so far. Have you tried running nkpatcher from evox dash (save game -> evoxdash -> nkpatcher -> C:\evoxdash.xbe, no other dashes in between)?

Yeah, that was how I originally tried to launch it sad.gif

...Gonna try 'metoopbl' now smile.gif
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rmenhal

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Reintroducing Kernel Patching - Nkpatcher
« Reply #119 on: July 19, 2004, 12:32:00 AM »

QUOTE (Error420 @ Jul 18 2004, 04:01 PM)
You guys make this nkpatcher compile thing sound so easy.  I only have visual c++ standard edition so I gotta do some major searching to find c++ enterprise or higher.  I've already downloaded like 300 or 400 megs trying to get all the files I need to compile a xbe.

Sorry, but you don't need those files for nkpatcher. tongue.gif You need Netwide Assembler: http://nasm.sourceforge.net/
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