Here is acopy of what DVDinfopro had to say about my copy of HALO on my Optorite DD0203 drive
-----------------------------------------------------------------------------------------------------------------
Disc Regions are 1,2,3,4,5,6,7,8
Media code/Manufacturer ID N/A Pressed DVD
Format Type UDF 1.02
Volume Name SEP13011042072
Application id
Implementation id Smart Storage, Inc.
Recording Date/Time (mm/dd/yyyy) 9/13/2001 10:42:55
Format Capacity 0.01GB(0.01GB)
Book Type DVD-ROM
Media Type DVD-ROM
Data area starting sector 30000h
Data area end sector 1B4Fh
Layer 0 end sector 31AAFh
Linear Density 0.293um/bit
Track Density 0.74um/track
Number of Layers 2
Layer Track Path direction (OTP) Opposite track path
Layer Type Recordable
--------------------------------------------------------------------------------------------------------------
Could someone shed light on this "Opposite Track Path"....its listing the Layer Type as "recordable" as well.......could this mean that the second layer is not finalized or is there something hidden, someone please school me on this
Secondly you can see that this disc is 2 layers...this was purchased the same day as I bought my first XBOX ( release day ). Note that Halo is a 3.3GB game...on a dual layer disc?

?
Now for another Game...Moto GP 2
----------------------------------------------------------------------------------------------------------------
Disc Regions are 1,2,3,4,5,6,7,8
Media code/Manufacturer ID N/A Pressed DVD
Format Type UDF 1.02
Volume Name SEP13011042072
Application id
Implementation id Smart Storage, Inc.
Recording Date/Time (mm/dd/yyyy) 9/13/2001 10:42:55
Format Capacity 0.01GB(0.01GB)
Book Type DVD-ROM
Media Type DVD-ROM
Data area starting sector 30000h
Data area end sector 1B4Fh
Layer 0 end sector 31AAFh
Linear Density 0.293um/bit
Track Density 0.74um/track
Number of Layers 2
Layer Track Path direction (OTP) Opposite track path
Layer Type Recordable
-----------------------------------------------------------------------------------------------------------------
Despite the fact that all xbox discs are copy protected the data read and end sectors are always going to be the same when reading info via pc.
Moto GP2 clocks in at 2.7GB
Lets see Brute Force's information...
---------------------------------------------------------------------------------------------------------------
Disc Regions are 1,2,3,4,5,6,7,8
Media code/Manufacturer ID N/A Pressed DVD
Format Type UDF 1.02
Volume Name SEP13011042072
Application id
Implementation id Smart Storage, Inc.
Recording Date/Time (mm/dd/yyyy) 9/13/2001 10:42:55
Format Capacity 0.01GB(0.01GB)
Book Type DVD-ROM
Media Type DVD-ROM
Data area starting sector 30000h
Data area end sector 1B4Fh
Layer 0 end sector 31AAFh
Linear Density 0.293um/bit
Track Density 0.74um/track
Number of Layers 2
Layer Track Path direction (OTP) Opposite track path
Layer Type Recordable
-----------------------------------------------------------------------------------------------------------------
Not only are all three media info reads the same.....All games have 2 layers ( I couldnt post all of them )...In this case Brute Force legitimately needs both layers because of its 5.1GB size
check this link out
Smart Storage Inc.To sum this all up in a nutshell ( after you have read the link ). Smart Storage Inc is really tight with MS. MS used their software to compile GDFS images then to be burned onto disc ( along with copy protection ). Perhaps one of their data recovery software packages involving "Media Cloning" can help us lean about this 2048-bit key....
"Smart Storage Inc." is written on every single media ID of every xbox game released....I would suppose that breaking the key within the privacy of our own home is not too far off....is anyone listening