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Author Topic: Audio Exploit Solution For 2.0  (Read 452 times)

d0wnlab

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Audio Exploit Solution For 2.0
« Reply #60 on: December 08, 2003, 01:51:00 PM »

QUOTE (The Juggler @ Dec 5 2003, 03:52 PM)
Didn't M$ already take a bunch of flack for autoupdating to 2.0? 
Installing something on someone's system without prior autorization has got to be completely illegal. 

When directx was something rather new, there were games that auto-installed directx no matter what version (even if newer) you already had, without interaction.
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mkjones

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Audio Exploit Solution For 2.0
« Reply #61 on: December 16, 2003, 11:14:00 PM »

Surely this is a better method:
http://forums.xbox-s...T&f=45&t=102190

As it doesnt apear to ask you for the update when you use the Live2 dash, so no need to "switch off" when doing this?

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Sir Klain

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Audio Exploit Solution For 2.0
« Reply #62 on: December 25, 2003, 06:50:00 AM »

huh.gif I had no idea that someone had already tried the "replace" trick.

Oh and by the way it works. I have put the audio exploit from a XBOX w/ X-Live 1.0 to a XBOX w/ X-Live 2.0 and has worked with both Audio and Font exploits. I have 3 Xboxes and I know what Im talking about. They do not update when connecting to xbox live. But I have my third XBOX w/out anything, just incase I have to go offline....if you know what i mean. But trust AnThraX, it is correct.

I wish I had posted it before... sad.gif

but Its all your CRED AnThRaX. tongue.gif

(sorry for the mispelling of your name...)

See Ya! ph34r.gif
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pypons

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Audio Exploit Solution For 2.0
« Reply #63 on: December 29, 2003, 11:15:00 AM »

hi boys,
i don't have backup of my hd and i have upgraded with 2.0.

font and audio exploit with 2.0 don't work.

i have a possible to hack with audio or font exploit ?

all my test are failed...(i tried font and audio, but fails)

thanks so much and sorry for my bad english
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