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Author Topic: Swap-less Audio Hack !  (Read 299 times)

bradthemac

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Swap-less Audio Hack !
« Reply #15 on: September 11, 2003, 06:13:00 PM »

nevermind got it working!
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XanTium

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Swap-less Audio Hack !
« Reply #16 on: September 11, 2003, 06:21:00 PM »

QUOTE (Grospolina @ Sep 12 2003, 04:12 AM)
Right, E:linux.xbe.  Fixed again (including the readme.txt)!

updated the x-s download with the latest -audio version (fixed E:).

-audio version is fine, xbedump with -audio support is available almost everywhere so it should be ok.

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Mordenkainen

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Swap-less Audio Hack !
« Reply #17 on: September 11, 2003, 06:27:00 PM »

Can we change the path further?

Like making it look in a subdir?

Morden.
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dingnecros

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« Reply #18 on: September 11, 2003, 06:34:00 PM »

so if i get this right then, I can keep my present PBL xbe (which is -audio signed), and just replace the older st.db with this new one and everything will work just like before except now i dont need an audio cd. Or do i have to re-sign the PBL xbe again for this latest st.db hack.
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Grospolina

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« Reply #19 on: September 11, 2003, 06:41:00 PM »

dingnecros, that's correct.  You don't need to re-sign it if you used -audio.

Mordenkainen, we could change it to use a different path, but it would take a bit more effort.  I think there's a tiny bit of data after the path that needs to be shifted.  Any references to this data must be updated.  I didn't compile a new version this time.  All I did was hex edit a-b's version with the same hacks mentioned by Paul m. and Adso58.

What path and filename did you want?
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Xboxhakur

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Swap-less Audio Hack !
« Reply #20 on: September 11, 2003, 07:04:00 PM »

later...
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Mordenkainen

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« Reply #21 on: September 11, 2003, 07:05:00 PM »

Well, to be honest with you, I'm not sure at the moment....

But here is a favor you can do for me. Identify the offset that points at that data after the dash name, and then when i figure it out, I can change it myself and recalculate the value to put in that offset. I am assuming that if I add 10 bytes to the dash name, I would add 0xA to the value at that offset, correct?

Morden.
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Mordenkainen

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Swap-less Audio Hack !
« Reply #22 on: September 11, 2003, 07:29:00 PM »

Inline ASM?

Don't know about that, I mean this is ASM!

But I could try to write something that would repair the database each boot. I already have something like that in my package, it would just need to be slightly modified to deal with this.

Oh and BTW, I was sort of directing that toward Grospolina.

Morden.
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Mordenkainen

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« Reply #23 on: September 11, 2003, 07:51:00 PM »

Well, If you figure it out, let me know. I'm intrested!

Jeeze, I though we had this think solved. I didn't realize it was still being cranky!

Morden.
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death trap

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Swap-less Audio Hack !
« Reply #24 on: September 12, 2003, 03:09:00 AM »

biggrin.gif  biggrin.gif  biggrin.gif

is it posible to name the no-name sound track, maybe with the button comb to activate the exploit.
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death trap

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« Reply #25 on: September 12, 2003, 04:21:00 AM »

thanks,  i wanted it to display the button comb so that when i mod freinds xboxs they can easly see what needs to be done.  i'vd had some people that don't even know that you can copy cd to an xbox.
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Grospolina

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« Reply #26 on: September 12, 2003, 04:03:00 PM »

tongue.gif
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BitBasher

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« Reply #27 on: September 12, 2003, 04:22:00 PM »

smile.gif

Yeah a 12-character max string size is limiting, but since someone pointed out that the "d:" may not be required (it loads the xbe drive-relative), one could possibly edit the string to "\PPPPP\x.xbe", where you now have room for a 5 character path, and simply rename the xbe file to a single character, like "x" in this case.  A 5-character path isn't too bad, but I haven't found the time to disasm the code to relocate everything so I could make a larger string buffer for the xbe path.

BB.
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arez

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« Reply #28 on: September 12, 2003, 11:57:00 PM »

tongue.gif
thanks (that i could enable with mechassualt would b koo tongue.gif lolz)
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Xboxhakur

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Swap-less Audio Hack !
« Reply #29 on: September 13, 2003, 01:27:00 AM »

later...
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