xboxscene.org forums

Author Topic: New Complex Kernel Plug-in  (Read 107 times)

Craptastic!

  • Archived User
  • Newbie
  • *
  • Posts: 30
New Complex Kernel Plug-in
« on: July 13, 2003, 12:41:00 PM »

It means you delete the 4034 plugin and put in the new mod3 dll in the plugin folder.
Logged

alfa_gta

  • Archived User
  • Newbie
  • *
  • Posts: 15
New Complex Kernel Plug-in
« Reply #1 on: July 13, 2003, 12:48:00 PM »

sad.gif

do you also need to delete the complex.region-4627.dll file ?

Logged

Craptastic!

  • Archived User
  • Newbie
  • *
  • Posts: 30
New Complex Kernel Plug-in
« Reply #2 on: July 13, 2003, 01:12:00 PM »

You're only supposed to use that plugin with version 1.00 of the loader.
Logged

texbum

  • Archived User
  • Newbie
  • *
  • Posts: 15
New Complex Kernel Plug-in
« Reply #3 on: July 13, 2003, 01:21:00 PM »

when I use this exploit, what all should I move over with the !Loader folder? The file I dled doesnt have any folders name specifically(sp?) !Loader 1.00. The complete file name is "2003.07.02.LOADER.v1.00.XBOX-COMPLEX". When I dbl click on it I get NTSC, PAL and Source folders as well as a couple other little files. Should I move this whole folder over in one piece or do I need to break it up. Also the EVOX-4034 Kernel is like 3 folders deep in the NTSC folder. Is that correct?
Logged

Craptastic!

  • Archived User
  • Newbie
  • *
  • Posts: 30
New Complex Kernel Plug-in
« Reply #4 on: July 13, 2003, 01:30:00 PM »

Tex, the file you downloaded seems to be the Loader for the 007/Mechassault save game exploit.

There's a different version for the font exploit.
Logged

texbum

  • Archived User
  • Newbie
  • *
  • Posts: 15
New Complex Kernel Plug-in
« Reply #5 on: July 13, 2003, 01:32:00 PM »

what should the font exploit file contain? I am trying to use the !Loader exploit so I can use the new kernel support.
Logged

Craptastic!

  • Archived User
  • Newbie
  • *
  • Posts: 30
New Complex Kernel Plug-in
« Reply #6 on: July 13, 2003, 01:36:00 PM »

If you get the font exploit file from #xbins, it'll be named cpx-ldrfx.rar.

Inside, you'll find a source, kernel, and C folder.  The C folder is where all the essential Loader files are located.
Logged

texbum

  • Archived User
  • Newbie
  • *
  • Posts: 15
New Complex Kernel Plug-in
« Reply #7 on: July 13, 2003, 01:37:00 PM »

ok I dled a new !Loader file and this file has 3 folders in the original directory, "C", "kernel" and "source". is this the correct loader file?

OK I got the right loader file, now should the .dll I have to replace be in a "patches" folder? thats where it is.
Logged

texbum

  • Archived User
  • Newbie
  • *
  • Posts: 15
New Complex Kernel Plug-in
« Reply #8 on: July 13, 2003, 01:48:00 PM »

ok, I did all the swapping and such and when I boot up my xbox without a game a get a screen that says "complex" in some fancy photoshop graphics lol. The light on my xbox blinks red continuously. Is this correct and if so how would I be able to play game back ups from here?
Logged

alfa_gta

  • Archived User
  • Newbie
  • *
  • Posts: 15
New Complex Kernel Plug-in
« Reply #9 on: July 14, 2003, 12:58:00 AM »

sad.gif


so do you nee the complex.region-4627.dll

Greetz,

Djbase
Logged

BLaRmuS

  • Archived User
  • Newbie
  • *
  • Posts: 1
New Complex Kernel Plug-in
« Reply #10 on: July 16, 2003, 11:09:00 PM »

okay i just got a 1.3 box... this sounds like a noob question, but i have found no direct answer....

texbum: can you please tell me how you got the !loader on your xbox in steps?

all of things im reading say you need freex going to run !loader and freex says it needs to be a 4034 box!? garrr im so confused... i have my copy of 007 AUF sitting here with a new box waiting. lol thanks for any and all help.
Logged

mrwibble

  • Archived User
  • Newbie
  • *
  • Posts: 5
New Complex Kernel Plug-in
« Reply #11 on: July 17, 2003, 12:12:00 AM »

The 007 AUF method of getting EvoX onto a 1.3 Box works ok.  The font file exploit works on these boxes too, but not fully.  Im waiting for a version of complex !loader that fully supports 5101.

So far with my kernel 5101, I have learnt a lot from the forum and experimented with the exploits, but they arent quite ready to be used on these boxes yet.

My best advice is to wait a little while for further developments.
Logged